play denudation

each Ludum Dare event, I challenge myself to try something that I’ve never done before.
this time, I wanted to make a game using a physics engine, feature a multi-stage boss battle, and focus on fun gameplay.
this turned out to be far trickier than I expected and I though I ended up having to do a ton of math (and getting very little sleep!), I am incredibly satisfied with the results.

I used the nape physics library for actionscript, and used the figure app to generate the music.
I went with an even lower-res art style than usual this time. I felt like it would be something fun and new to try, and it fit well with the game mechanics.
I had a blast making this game, and I learned many new skills that I’m excited to use in future Ludum Dare events!
Tags: boss fights, physics, pixel