I'm in (after a bit of a setback)
I was going to spend most of today coming up with ideas for each theme and building up inspiration, but when I got online today, I found out my Discord account had been hacked with the infamous virus that spams fake MrBeast "crypto casino" tweet screenshots... yikes! So I had to spend a lot of time dealing with that.
Now that's over and done with, I have 6 hours to prepare.
This will be my third Ludum Dare. The last time I participated in Ludum Dare was LD54, where I made Inferno Collapse in Unreal Engine. Before that was LD51, where I made Oasis Escape in Unity.
Since then, I've switched to Godot, so that means, if I manage to finish, I'll have made a game in all three of the "big three" game engines.
LD54's entry was a lot better than LD51, but it's still a bit janky. Hopefully my next entry will turn out even better.
They can be used to power radio signals!
(Sorry it's not aligned correctly, this is an animated sprite sheet, but I haven't done the other frame yet)
You may be wondering, why a skeleton? Before the theme was announced, my idea for the "Falling Apart" theme was a skeleton who had to prevent itself from falling apart. Since the character doesn't contradict the theme, I thought I'd go with it anyway.
If my game wasn't so close to being in a playable state, I would have probably gave up by now, but since it's so close, I'm pushing it to the end.