voidah

LD23

I’m in :)

This is my first LD.

I will use my small engine: https://github.com/voidah/tak

C++, opengl

The game will me made under Linux, and ported to windows if I have enough time.

I’ll probably live broadcast at: http://www.twitch.tv/voidah

 

Tags: C++, ld23, opengl

Comments

20. Apr 2012 · 20:12 UTC
Hey, I develop on linux too. I can cross-compile your game to windows if you want :)
20. Apr 2012 · 20:16 UTC
You can do the windows porting after the competition ended. That’s allowed.

LD24

Engine declaration

Hi! Second LD for me (LD23 was my first), and like the last time, I’ll use my small home-made engine.

Language: c++

Libraries: opengl, bullet, devil, glew, sfml, boost

Engine: TAK (https://github.com/voidah/tak)

Platform: Development is done on linux, but it is also compiled on windows

 

Not sure I’ll have a playable game this time, I can’t work on it saturday, and on sunday I’ll be with family almost all day. Good luck everybody!

Failure

Having about only 2 hours to work on my entry this week-end, I didn’t have enough time to do something playable.

 

One of my goal of this LD was to find a pretext to implement pathfinding, and it’s about the only thing I did :)

Sorry, no entry this time, but a screenshot:

 

Comments

HappyFunRock
27. Aug 2012 · 01:34 UTC
Your pathfinding looks good! 😀 Why not keep working on it and make it a jam entry?
alphonse23
27. Aug 2012 · 02:00 UTC
yea, it looks cool either way. I didn’t finish my game either, but I’m going to keep working on it.