Blender for Pixel Backgrounds
Despite the best advice, I tried alot of new techniques during this jam - always do, haha.
One of which was using blender to make 3d backgrounds, then rendering pixelated 2d videos for animated backgrounds. That way I could get changing lights, swaying cables, things flapping in the wind, etc - all with no skill in pixel artistry!
https://youtu.be/j9wqrUQYMcY
See the original 3d in the vid, and the translated 2d in the pic.
Unfortunately, although unity was able to get the transparent vids rendering (after much finagling) - it wasn't working when built to web. Last year I had a similar issue where experimental toying prevented a web release, and I wanted to avoid that fate this year - so I swapped to 2d backgrounds (still from blender). Then, I tried to recreate some of the ambiance that was lost with particle effects.
Did it work? Does it look passable? Would you use this technique to speed up your pixel art? Let me know what you think!
