ugly_robot

Ludum Dare 49

Blender for Pixel Backgrounds

Despite the best advice, I tried alot of new techniques during this jam - always do, haha.

One of which was using blender to make 3d backgrounds, then rendering pixelated 2d videos for animated backgrounds. That way I could get changing lights, swaying cables, things flapping in the wind, etc - all with no skill in pixel artistry!

roof.png https://youtu.be/j9wqrUQYMcY

See the original 3d in the vid, and the translated 2d in the pic.

Unfortunately, although unity was able to get the transparent vids rendering (after much finagling) - it wasn't working when built to web. Last year I had a similar issue where experimental toying prevented a web release, and I wanted to avoid that fate this year - so I swapped to 2d backgrounds (still from blender). Then, I tried to recreate some of the ambiance that was lost with particle effects.

Did it work? Does it look passable? Would you use this technique to speed up your pixel art? Let me know what you think!

Ludum Dare 53

Finished! My most familiar game yet?

Alright! I think I'll leave it there - nothing is perfect, especially my games, but I'm very happy with what I learned.

cover.png awoken.png

This game as the least 'raw novelty' of my games, perhaps - but I think I was able to excecated the art, sound, and controls a little more cleanly. I mean, its still as rough as a cat-tongue - but I enjoy playing it (which cannot be said for all my titles, haha!)

Is it too hard? Too easy? Who knows! Who will be the 1st to beat it?!

I hope whoever checks it out has some fun, that's all.

(Mostly making this just to prove I'm human!) Thanks!