Deep Space - with Github and Azure cloud
"Deep Space" ended up being not so deep since jams with family around are hard. Yet I've learned a few new things and enjoyed every second of it.

MVP for me was CI\CD on Github with automatic deployment to Azure static web page. Oh my! Technologie definitely made some steps forward since the last time I've played with it.
Unity builds are possible with Unity Builder from Github marketplace: https://github.com/marketplace/actions/unity-builder Documentation is very well done and guides you step by step. Basically, it runs a docker image with a cleanroom build environment for you and it works on Github's Free plan. You can build with pretty much any version of Unity and for any target platform.
New Azure "Static Web App (preview)" resource is free and running unity games flawlessly. It also integrates with Github picking up changes on Push and deploying to the cloud automagically.
The whole setup took a bit less than an hour and workflow is - once you commit release branch - it's live on prod in around 10 minutes.
Very cool Microsoft, very cool.
if you want to checkout a game, you are very welcome to do so at https://ldjam.com/events/ludum-dare/48/deep-space-3
Go kill some planets!!!