I’m in!
This will be my first entry.
I will use:
- Dart programming language
- StageXL rendering engine
- Webstorm or/and Dart Editor
- Manjaro linux
My game will be on github and will be playable online.
This will be my first entry.
I will use:
My game will be on github and will be playable online.
I just finished writing my own state machine in Dart.
Dartisians can grab it here:
https://github.com/StrykerKKD/GameState
It’s pretty basic,but works(except for one bug) . It uses streams so you guys can be as asynchronous as you want. It contains a small example.
It’s 02:00 here, so i will sleep in the first few hours. 😀
I have got an idea, which will be a ball(or something else) falling down. Obstacles, points, lives,traps and more.
Hopefully the speciality of the game will be the levels i thought out and so I can test my state machine. win-win
Github repo: https://github.com/StrykerKKD/Falling
I changed my state machine, so now it works with StageXL and looks more simple.
I made a loading screen which can’t be seen because i don’t have stuff to load. 😀
I made a simple menu for my game. The tittle of my game is “falling”.
You can play with the menu here
github repo here
I’m really happy that my states works like a charm and now i can start working on the actual game play.
Game became more like an experiment to test out my state machine and how Dart stream works, but at least now it’s playable. I have to implement the pause-resume(stream functions) of a state so i can make a state replayable.
I really like that if the game works with Dartium, than built project will work in Firefox or Chrome. (I don’t know anything about IE or Safari)
You can play it here
Githup repo is here
Some screenshots i took:
If you hit a block then it’s game over.
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35257
What went right:
What went wrong:
Conclusion:
This was really fun and I hope I can participate in the next ludum dare. This was a great experience for me.
Thanks to ludum dare, I started making my own game engine in Dart, so I hope next time, I will have a better weapon to fight against you guys.
I have already started making my tool after LD29, but i will submit for this event to see what do you guys think about it.
My entry will be a 2D HTML5 Game engine which can be used with the Dart language. It’s name is DartRocket and you can already found it on github and on Pub(Dart package manager). My plan is to make it a more usable during Tool Jam and I hope I can show that Dart is capable of making HTML5 games.
So what did i implement in my engine?
It’s a fair amount of work, but I’m not too happy because i had to think about how to implement some stuff and i think i wasted some time overthinking these problems.
This will be my second LD and I have made some preparation for it. Muhahaha
After the last LD, i started to develop my own game engine and now it’s capable of making small games.
Tools:
DartRocket: This is my own open source 2D HTML5 game engine in Dart.
Piskelapp: I will use this for making “art”.
Bfxr: Making sounds for the game.
My main goal is to make a fun game with DartRocket and to get better scores this time.