Isle of Harvest
https://www.youtube.com/watch?v=UWtbc9DLChA
I'm used to create 2D games with XNA/MonoGame in C#, but a couple weeks ago I had to satisfy my curiosity in regard to 3D game development and downloaded Unity. I used both Unity and the Unreal Engine before to submit asset packs I created for their respective stores, but without any knowledge on using these engines, it was quite an annoying procedure. So I decided to start from scratch and found out that Unity has a very user-friendly approach to learning with their Unity Learn platform.
2 weeks ago I started to go through these tutorials and while I'm far from finished with them, a friend of mine invited me to join Ludum Dare, both of us making their own compo entries. As I'm a big fan of farming and resource gathering games, I thought that trying to make such a game within 48 hours would be a great learning experience, independent from the actual result.
I'm honestly surprised how easy it is to learn and use Unity and I'm happy to have made something playable within those 48 hours. My source code is a mess though, and I'm sure that a software architect would get a heart attack, if he would see my (mis)use of game objects, components and scripts within Unity! :D Modeling software like Blender is new to me, too, so I made the models directly in Unity with spheres, cubes and cylinders, texturing them along the way. The dark lines on the birch trees are just squished spheres, for example.

The final game plays a bit like a clicker game, and one might find a game like Forager or Outpath in it. If you want to give it a shot, please try! Make sure to fulfill the first quest (collecting 10 wood and pressing K) as fast as possible and if you fall off the island, just jump up the wall. Have fun! :3
