MachineBlaster – Update
Fixed a lot of game breaking bugs but there are plenty of them left. Added more props and it’s taking a form.
Entry : MachineBlaster

Fixed a lot of game breaking bugs but there are plenty of them left. Added more props and it’s taking a form.
Entry : MachineBlaster

Here’s the track I created for MachineBlaster compo entry
Entry : MachineBlaster
Finally got some time to compile the timelapse of LDJam37. Here’s how I spent 48hours 😀
LudumDare Compo Entry : MachineBlaster
Now working on a lot of bug fixes and game breaking glitches.
Haven't made a good progress so far. Planning to work more after a short nap. But somehow I managed to write a dev blog along.
LD38 Entry : RoboLand
Play RoboLand on itch.io : RoboLand
Test: Signup for Closed Alpha
I didn't got time to work on the game post LD38. So, here I'm back with post updates and it's finally getting shape.


LD38 Entry : RoboLand

I'm not feeling well today to work on my game. I've planned to spend the rest of the day playing some games. So if you need any feedback for your game, feel free to comment the links & I'll review it in few hours from now.
Here's the link to my game, feel free to check it. :) RoboLand
LD38 Entry : RoboLand
Now the enemies are smart enough to act with world geometry and avoid hazards.


LD38 Entry : RoboLand
Signup Form: Roboland Early Access
Now that all the voting rush is over, I would like to make a small announcement regarding RoboLand's commercial release. After several post LD updates, I have somehow managed to set a visual aesthetics so far. And in the past few days, I was busy pushing more updates/fixing bugs and completing the game loop.
Current dev version has progressed a lot compared to the LD entry. So, I think it would be much appropriate to present/distribute it in a better manner than keep updating the LD38 entry. I'm planning to make an official public alpha announcement by next week. (Need to work on marketing stuff and trailer by that time).
Feel free to check the LD38 entry and if you enjoy the game and would like to see/get access to further versions, please sign up using the form above and you will receive a free itch.io + steam key (when available).
Few hours ago, I came across a blog post mentioning I've violated/cheated the rules. And here's my explanation on it.
LD Entry I did completed the compo entry few hours prior to the submission and published here. And after a short nap, I decided to continue development of this game. At that point the game was chewing up a lot of resources during runtime, so my priority was to fix the performance issue first.
So I've changed shaders and improved the water logic and models for better performance which led to the current visuals. Then I updated the LD build with new updates. That day a user @timeracers mentioned about adding the LD build for judgement along with the source code. So I did that and from that day onwards, the game page has links to WIP, LD Entry & Source code.
*Post LD updates * Ever since there were links for both builds, I received a lot of feedback from people testing both builds, all of the feedbacks were really a catalyst for further dev. So I kept working on my game, and with each updates/bug fixes I made a post here mentioning it. But didn't pushed any major new additions/features even to the latest build (Even till now).
Like in the other post mentioning, I didn't tricked @occultone to play the post LD version. I did mentioned about the post LD updates in the request I sent to him. Most of the newly introduced things were buggy during the stream so I removed some of them after the stream. And I'm pretty much sure that RoboLand is not the only game had major post LD updates and streamers played it. So targeting my entry regrading this is not right.
*To fellow devs * I'm sure some of you guys know the pain of taking a game from playable state to make it presentable and polishing it. For the past few weeks I have been pushing myself a lot. Fixing inherited bugs because of the bad design in the initial state is such an overwhelming task, especially when you're a one man army.
Please judge on my LD Jam version, but feel free to play and comment about the post LD version also. And I would love to hear and willing to improve things with any constructive criticism you may provide regarding the two builds. After putting a lot of hard work, getting called as cheater and/or being targeted is kind of heart breaking and depressing.
I hope you guys would understand. Thanks for reading.
EDIT: Based on suggestions.