I’m in!
My name is Daniel and this will be my first LD!
Tools:
- Code::Blocks width the library SFML (c++)
- Audacity / BFXR
- Gimp / Paint.net
- (and maybe the website http://www.fakemusicgenerator.com/)
My name is Daniel and this will be my first LD!
Tools:
After a little work I finished implementing a tile loader for my game(C++ and SFML)! (Going for Compo)
After deciding to add collision detection to my engine like thing, I encountered the first few problems of this LD. I just couldn't figure out how to do collision detection for around one hour but now it is finally working!
After adding a tile based texture loader and working collision detection, I created this Github repository: https://github.com/HolyOlaf/LD38
After sleeping for a little too much, my game is at a state where you can run and jump around on a randomly generated flat world! You can even fall down from it, but it is not nearly enough.
After some difficulties, my game is growing rapidly. I added tile breaking and will now start adding simple crafting!
https://github.com/HolyOlaf/LD38
After adding a few Textures, my game looks like this: http://imgur.com/Eyc026x
https://github.com/HolyOlaf/LD38
The newest update of my game is a main menu! It is very simple, but at least it is something.
https://github.com/HolyOlaf/LD38
After some struggle, I added tile placement for the players! Right now only grass can be placed, but now I can easily expand the system. Right now the game looks like this: http://imgur.com/a/O47d2
https://github.com/HolyOlaf/LD38
I just wasted 3 hours looking for an error that doesn't exist. Now I'm having time problems.
https://github.com/HolyOlaf/LD38
After looking for some bugs, I found out that it was possible to glitch into blocks and use them as some kind of teleportaion device. Now it is is fixed and it looks like this: http://imgur.com/EzGj5EY
(By the way, the game isn't as laggy as it looks in the gifs)
https://github.com/HolyOlaf/LD38
This game is coming closer and closer to its end. The latest things I did are adding an inventory that is invisible right now and smoother tile destruction(before every other tile after the destroyed one flickered for a few msand it was really ugly because of it).
Right now it looks like this:
My Github page: https://github.com/HolyOlaf/LD38
The game Tirld(A fusion of the words "tiny" and "world") is written in C++ with the SFML library. It is about a (for now) green person on a tiny platform made out of tiles.
Development began by adding simple gravity and collision.
Step two was to get some textures into the game! So I wrote a function to load in tiles from a big .png file.
Step three were some core gameplay elements: Tile breaking and placing. This took longer than expected and gave me some problems.
The last thing I did was just fixing some bugs.
Now, to show you how it looks right now, I present you this gif:

Have fun everyone!
Github page: https://github.com/HolyOlaf/LD38
The game Tirld now has an inventory that can be opened by pressing the "I" key on the keyboard.
It looks like this: 
Good look and have fun, everyone!
Github page: https://github.com/HolyOlaf/LD38
I realised that it will be impossible to complete my game in the next 9 hours, and I will go for the jam instead.
Github page: https://github.com/HolyOlaf/LD38
So, this is my second ludum dare. Because I failed the first one, I'm already writing my base code.
I got something done. I can walk around with working collisions and I got a working battery in the game!

After some more work I added a simple enemy that follows the player and bullets the player can shoot at the enemy. Also, shooting takes up a lot of energy.

After finishing the basic gameplay, I redrew all the textures!
Before it looked like this:

Now it look like this:

I added items to my game! The battery of life can now be recharged because of that!
