SirOlaf

LD 38

I’m in!

My name is Daniel and this will be my first LD!


Tools:

  • Code::Blocks width the library SFML (c++)
  • Audacity / BFXR
  • Gimp / Paint.net
  • (and maybe the website http://www.fakemusicgenerator.com/)

Comments

takusan
21. Apr 2017 · 18:42 UTC
Good luck! It’s my first LD as well, and I’m hyped as hell. Don’t run out of coffee!

First step completed and I'm in

After a little work I finished implementing a tile loader for my game(C++ and SFML)! (Going for Compo)

First problems

After deciding to add collision detection to my engine like thing, I encountered the first few problems of this LD. I just couldn't figure out how to do collision detection for around one hour but now it is finally working!

Github page

After adding a tile based texture loader and working collision detection, I created this Github repository: https://github.com/HolyOlaf/LD38

Time problems

After sleeping for a little too much, my game is at a state where you can run and jump around on a randomly generated flat world! You can even fall down from it, but it is not nearly enough.

Rapid progress

After some difficulties, my game is growing rapidly. I added tile breaking and will now start adding simple crafting!

https://github.com/HolyOlaf/LD38

First Textures

After adding a few Textures, my game looks like this: http://imgur.com/Eyc026x

https://github.com/HolyOlaf/LD38

Main menu

The newest update of my game is a main menu! It is very simple, but at least it is something.

https://github.com/HolyOlaf/LD38

Tile placement

After some struggle, I added tile placement for the players! Right now only grass can be placed, but now I can easily expand the system. Right now the game looks like this: http://imgur.com/a/O47d2

https://github.com/HolyOlaf/LD38

Insane time problems

I just wasted 3 hours looking for an error that doesn't exist. Now I'm having time problems.

https://github.com/HolyOlaf/LD38

Better Hitboxes

After looking for some bugs, I found out that it was possible to glitch into blocks and use them as some kind of teleportaion device. Now it is is fixed and it looks like this: http://imgur.com/EzGj5EY
(By the way, the game isn't as laggy as it looks in the gifs)

https://github.com/HolyOlaf/LD38

Improvements

This game is coming closer and closer to its end. The latest things I did are adding an inventory that is invisible right now and smoother tile destruction(before every other tile after the destroyed one flickered for a few msand it was really ugly because of it).
Right now it looks like this:version 0.0.3.gif

My Github page: https://github.com/HolyOlaf/LD38

Day one of the game Tirld

The game Tirld(A fusion of the words "tiny" and "world") is written in C++ with the SFML library. It is about a (for now) green person on a tiny platform made out of tiles.

Development began by adding simple gravity and collision.

Step two was to get some textures into the game! So I wrote a function to load in tiles from a big .png file.

Step three were some core gameplay elements: Tile breaking and placing. This took longer than expected and gave me some problems.

The last thing I did was just fixing some bugs.

Now, to show you how it looks right now, I present you this gif: version 0.0.4.gif

Have fun everyone!

Github page: https://github.com/HolyOlaf/LD38

Inventory system

The game Tirld now has an inventory that can be opened by pressing the "I" key on the keyboard.

It looks like this: version 0.0.5.gif

Good look and have fun, everyone!

Github page: https://github.com/HolyOlaf/LD38

Giving up on compo

I realised that it will be impossible to complete my game in the next 9 hours, and I will go for the jam instead.

Github page: https://github.com/HolyOlaf/LD38

LD 39

I'm in!

So, this is my second ludum dare. Because I failed the first one, I'm already writing my base code.Unbenannt.PNG

Something

I got something done. I can walk around with working collisions and I got a working battery in the game! battery.gif

Enemies and bullets

After some more work I added a simple enemy that follows the player and bullets the player can shoot at the enemy. Also, shooting takes up a lot of energy. bullets.gif

New textures

After finishing the basic gameplay, I redrew all the textures!

Before it looked like this: 4dzYBcE.gif

Now it look like this: new textures.gif

Items

I added items to my game! The battery of life can now be recharged because of that! items.gif