SilentFuture

LD31

We’re in!

This LD we will join the fun and participate at the Jam. We’re all exited and ready to rumble!
  • Language: C#
  • Engine: Unity
  • Graphics: Adobe CC, Blender, ShoeBox
  • Audio: Bfxr/sfxr/Audacity & Co

We wish everyone good luck and a great LD31 weekend!

First impression of the Level

 

Here is the first impression from the game.
It took some time, but we finally figured out how we best get the theme rolling :-)

Look of the Level

If you need a break, you can join our Twitch Channel and play with us a round Asteroids Defense Force: http://www.twitch.tv/silentfuture

Attack of the Red

We have done some progress. The random level generation is working well and it more and more looks like a game.

ld31

Thanks the animated GIF we can show some moving images :-)


If you need a break, you can join our Twitch Channel and play with us a round Asteroids Defense Force: http://www.twitch.tv/silentfuture

Mission completed – Mission Assault

 

Mission Completed

We finally finished our JAM entry. Its a procedural generated 2d dungeon like space stealth shooter with hack and slay elements. You have to fight through each floor to reach the end and kill the enemies. You can try the stealth and cloaking approach ans see how far you get. Each time you start the game it will generate a complete random map.

Mission AssaultYour entry into the Mission

screenshot_0bProcedural generated Mission

We have still a bunch of ideas how we can extend and proceed with the game, but at the moment we are just happy that we gotten that far in that short time. As it gotten to the end we noticed that our level of  tension increased exponential and dropped to normal after we hit the submit button.

It would be great if you could test and give some feedback about the game:
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44840

We are taking a rest now and looking forward to testing some awesome games from you!