We’re in!
- Language: C#
- Engine: Unity
- Graphics: Adobe CC, Blender, ShoeBox
- Audio: Bfxr/sfxr/Audacity & Co
We wish everyone good luck and a great LD31 weekend!
We wish everyone good luck and a great LD31 weekend!
Here is the first impression from the game.
It took some time, but we finally figured out how we best get the theme rolling 
If you need a break, you can join our Twitch Channel and play with us a round Asteroids Defense Force: http://www.twitch.tv/silentfuture
We have done some progress. The random level generation is working well and it more and more looks like a game.
Thanks the animated GIF we can show some moving images 
If you need a break, you can join our Twitch Channel and play with us a round Asteroids Defense Force: http://www.twitch.tv/silentfuture
We finally finished our JAM entry. Its a procedural generated 2d dungeon like space stealth shooter with hack and slay elements. You have to fight through each floor to reach the end and kill the enemies. You can try the stealth and cloaking approach ans see how far you get. Each time you start the game it will generate a complete random map.
We have still a bunch of ideas how we can extend and proceed with the game, but at the moment we are just happy that we gotten that far in that short time. As it gotten to the end we noticed that our level of tension increased exponential and dropped to normal after we hit the submit button.
It would be great if you could test and give some feedback about the game:
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44840
We are taking a rest now and looking forward to testing some awesome games from you!