Seigeengine

LD28

Let’s get Jammin’.

A friend and I have decided to do the jam together, and this is my first time. We didn’t spend a lot of time thinking up ideas, but You Get Only One is a solid theme.

I managed to hammer out an idea that is both simple, interesting, and I think will provide for fun game-play within 5-10 minutes of seeing the theme, so I couldn’t ask for much more. That idea may evolve. as time goes on, but this is a good start.

Best of luck to all other participants.

Language: Java

Rendering is a go!

After a good night’s sleep it’s time to get started on this thing.

Got the basic renderer up, and functional.

Input is functional

I’ve gotten both Mouse and Keyboard input done.

Enough Playing with Random Boxes

Time to play with some non-random boxes!

I’ve implemented an entity system, and a basic collision test, and this is the first demonstration of all the pieces of what makes up an entity coming together on-screen.

Dawn of the World

Just a quick update here to say:

We’re going with a tile-based world, so I’ve spent the last while implementing a tile system, and getting everything working.

Building Worlds

So, numerous set-backs have occurred over this Jam. The person I was working with has had to deal with holiday-related family stuff the entire jam. I had to do birthday-related family stuff. Several occasions have come up where I’ve had to deal with other people exhibiting abnormal and negative behaviour. It just hasn’t been a good few days.

Given that, there is absolutely no way I’ll be able to manage pushing this into what could be called a “game”, especially given there is only a little over three hours left. Still, I’m rather happy with how much I’ve gotten done, and it’s been a great refresher for me, as I’ve been away from coding for some time.

Amid myriad improvements to existing code, in terms of making it actually work how I intended it to, and making everything function, I’ve added saving a loading of the map, gotten a few more tiles done, and have been building up the structure of the level.Basically I’ve got an explore-able tile-based 2d-sidescroller level here, and not much else.