So, numerous set-backs have occurred over this Jam. The person I was working with has had to deal with holiday-related family stuff the entire jam. I had to do birthday-related family stuff. Several occasions have come up where I’ve had to deal with other people exhibiting abnormal and negative behaviour. It just hasn’t been a good few days.
Given that, there is absolutely no way I’ll be able to manage pushing this into what could be called a “game”, especially given there is only a little over three hours left. Still, I’m rather happy with how much I’ve gotten done, and it’s been a great refresher for me, as I’ve been away from coding for some time.

Amid myriad improvements to existing code, in terms of making it actually work how I intended it to, and making everything function, I’ve added saving a loading of the map, gotten a few more tiles done, and have been building up the structure of the level.Basically I’ve got an explore-able tile-based 2d-sidescroller level here, and not much else.