Enough Playing with Random Boxes
Time to play with some non-random boxes!
I’ve implemented an entity system, and a basic collision test, and this is the first demonstration of all the pieces of what makes up an entity coming together on-screen.

Time to play with some non-random boxes!
I’ve implemented an entity system, and a basic collision test, and this is the first demonstration of all the pieces of what makes up an entity coming together on-screen.
