{"author_name":"Seigeengine","cat":"LD #28","comments":[],"epoch":1387043640,"likes":1,"metadata":{"p_key":"35815","p_author":"Seigeengine","p_authorkey":"24201","p_urlkey":"71395","p_title":"Enough Playing with Random Boxes","p_cat":"LD #28","p_event":"LD28","p_time":"1387043640","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"24201","us_name":"Seigeengine","us_username":"seigeengine","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Time to play with some non-random boxes!<\/p>\n <p>I&#8217;ve implemented an entity system, and a basic collision test, and this is the first demonstration of all the pieces of what makes up an entity coming together on-screen.<\/p>\n <p><img class=\"aligncenter\" alt=\"\" src=\"http:\/\/i.imgur.com\/Pbi3Afx.png\" width=\"786\" height=\"298\" \/><\/p>","time":"December 14th, 2013 12:54 pm","title":"Enough Playing with Random Boxes"}