Making the Music for LCD Dream Escalator

What a blast. We wanted to say thank you to the people that have played our game so far!
We have put together an album of the soundtrack, and it is available for download here: https://alto13.bandcamp.com/album/lcd-dream-escalator-original-soundtrack
This was my first Ludum Dare, and I gotta say I wrote more music in one weekend than I have in a couple months. Some of the days passed without getting around to eating lunch. Not to say that's a healthy habit, but it's what I love about the creative process. Sometimes you are just so engrossed in what you are doing, that time becomes nothing to you.
Working with MSB and Mike was so rewarding. Usually we work closely together, making sure our music and art all fit together thematically. This time, however, was different. It was stipulated ahead of time that we would work fairly separately. It worked in our favor, allowing MSB to crank out the mechanics, gameplay, graphics and all the different rooms, while Mike and I were free to compose without having to check in to see if our music matched the style of the game. MSB would then take the pieces and match them up with a room that worked the best with the song.

My favorite piece I worked on was the final one for the credits, "Neat Beat Retreat". Originally it was going to be similar to "Whoa Cool Dude", the piece that plays while in the city, and wasn't going to have any lyrics. I had most of it down, but I got to a point where I was stuck with how to use the sample material I had.
I had found a lovely and bizarre cover https://youtu.be/nYIx6RtFM of Barry Manilow's "Copacabana" https://www.youtube.com/watch?v=toV8Lb9h0Vs which I then chopped up. There was one part however that was perfect, to the point where I felt bad chopping it up. Therein lies the challenge with sampling. How do create something new, without infringing on the original artists song?
Usually, as long as the piece is transcendent and can stand on it's own, or if the sample isn't recognizable, then that is considered fair game. I finally decided to write some lyrics and put it overtop the "perfect" part. I think it turned out great, considering I'm not a lyricist, or a vocalist, and I can't imagine the piece without them anymore. Mission accomplished!
In the end, it was fun pushing myself out of my comfort zone. After all, isn't that what Ludum Dare is for anyways?
Try out our game LCD Dream Escalator if you haven't yet, and thanks again to everyone who has!







