Royale With Steez

LD 40

First LDJam entry, done! - That's it, that's all!

What a blast this has been! Working with a wonderful team, we were able to crunch out a ton of assets,animation, and code, with a finished game that we're happy with. Couldn't be happier with this result as a first try in a LDjam

Property In-spectre is a sidescrolling memorization game, where you clear out your to-be-sold house of ghosts before your clients that want to buy the house arrive! Selection of difficulty scales the amount of ghosts that you're going to have to deal with.

Enjoy, and don't forget, a house with no ghosts, is a happy sale!

https://ldjam.com/events/ludum-dare/40/property-in-spectre

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Marathoning Game Dev - Postmortem , Where did the time go???

Here is what we were able to come up with in our brief sprint of a game jam:

https://ldjam.com/events/ludum-dare/40/property-in-spectre

A lot was learned going through this experience, and it was a lot of fun along the way. What was the worse part?

The burnout.

After amalgamating a ton of concept, ideas, and directions, sticking , I realized that we blew through a lot more time than expected, which gave us less time for Asset design and Animation.

That being said, there's a few notes that I'm going to try and stick by for game jams in the future:

Asset creation: Just get them out! Layout matters, but block ins don't as much, and are usually adjusted in game or late in dev. Texturing can be thrown on later as a "nice to have" unless it's absolutely needed and is a focal point in game.

Animation: Make a generic rig as soon as possible to cover as many characters as possible. That way the coder doesn't have to wait as the animator can get started asap, and will give the coder more time to implement animations. Communication between programming and animation is needed to ensure a proper blend between gameplay and good animation transitions.

Gameplay: Test, test, test and test~! We left a lot of gameplay tweaking to the last day , which makes it hard to put on that great layer of polish to blend in with assets, anim, and etc.

Time: I found that I made prior commitments and had work. This is a one off note, but next time, take some days off if possible. Your sleep cycle and sanity will thank you. Will also give you a bit more time to build and test the game before the public release.

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10 Days Left! Don't get sp00ped!

Thanks and good luck to everyone who participated in LDJam40! This GJ was definitely a learning curve, and the anticipation for the next LD is building.

Property In-spectre is a sidescrolling memorization game, where you clear out your to-be-sold house of ghosts before your clients that want to buy the house arrive! Selection of difficulty scales the amount of ghosts that you're going to have to deal with.

Enjoy, and don't forget, a house with no ghosts, is a happy sale!

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Try it out here: https://ldjam.com/events/ludum-dare/40/property-in-spectre

Thanks for playing!