rooks

LD10

Starting at less than 6h till deadline :)

So this is where I start… about 5.5 h to deadline.  Right now I have one sheet of paper with gameplay plans, 0 lines of code, some gfx made and a cat to help me betatest when its done. Wish me luck :)

start

Tags: cat, start, workplace

Comments

saluk
16. Dec 2007 · 19:23 UTC
You can do it druggy!
druggy
16. Dec 2007 · 21:49 UTC
thx, but unfortunately I had this weekend occupied by other brain intensive thingies so better luck next time :)

LD11

Time to sleep

Idea is ready.

Opengl code for graphics is ready (i do windows .exe totally in linux :) ).

Time to sleep now, when i wake up i just implement the idea and be happy about it, maybe even add sounds if time permits :)

Hopefully catching some zzz’s will heal up cold I caught just in time for LD11…

Wish me luck, if I succed you will have a kick-ass game :)

Tags: cold, sleep

fail

note to self:

  • never ever try to go for implementing keyboard on directinput during LD, too much time wasted there
  • make sure that build chain works. i spent too much time figuring out why linux based mingw dont want to build stuff after adding 3rd party lib to the project and rewriting makefile to serve some less significant stuff
  • dont get flu/cold just in time for LD – slows down your thinking :)

on positive side I managed to write pretty good code to serve as a base for my other projects, so yay me :)

it was a cool and fun race, see you all on next LD :)

LD13

So far

So far so – so. At least I have some idea what I am doing :)

Things figured out:

  • General idea for a game – aiming for skyroads made using modern tools, but I’ll be also happy with just one no frills circuit running
  • Map making and general what to click where in blender
  • How to make a car sim in bullet physics lib
  • KDevelop started working after emergency switch from 4.0alpha to 3.5
  • Build chain for making windows .exe’s in linux :)

Things to do:

  • Sleep
  • Eat
  • Exporting maps and models from blender into my c++ app
  • Some sort of drawing it in c++
  • Ripping needed stuff from bullet examples and evolve it into sth game’ish
  • Model for the racer itself?
  • ????
  • Profit.

And for those who are curious it looks like this:

Be amazed, be very amazed.

food and such

food: onions + tofu + corn + tomato + mun shrooms + oregano and such + mozarella, green tea(yerba mate rosamonte), orange (nom’ed)

Comments

increpare
07. Dec 2008 · 10:58 UTC
needs more cheese from the look of it? (looks tasty though)

LD14

The idea is set

Idea:

Big flame chases little hero and throws fireballs at him. Fireballs set flames to the level, so the hero must constantly run. Little hero uses supersoaker to put down an fireball, soak it with water and kick back at the big flame to put it out. He can also use it to fire-proof some parts of the level.

Deployment:

C++, STL, OpenGL, OpenAL

This is my 3rd attempt at LudumDare, all previous ones failed because i wanted my code to be too pretty. This time its kludge time, wish me luck :)

Tags: idea

LD18

Foreach in c++

Hi

I created simple helper that might help few of you who use c++ with STL. It adds foreach to the c++ that traverses over all of the STL container, so the code is more readable, like in this example:

#include <cstdio>
#include <vector>
#include "foreach.h"

 
int main()
{
    // make int vector and fill it
    vector<int> k;
    for (int i=0; i<10; ++i) k.push_back(i);

 
    // show what the upper loop filled
    foreach_ (it, k) printf("%i ",(*it));
    printf("\n");

 
    // show all the data, but get rid of 4
    // http://en.wikipedia.org/wiki/Tetraphobia :)
    foreachdel_ (it, k)
    {
        if (*it == 4) it=k.erase(it);
        printf("%i ",(*it));
    }
    printf("\n");

 
    return 0;
}

Will result in following:

0 1 2 3 4 5 6 7 8 9
0 1 2 3 5 6 7 8 9

More on my blog:  http://pleasanthacking.com/2010/06/17/foreach-in-cpp/

I hope some of you will find it useful during compos :)

Tags: C++, goodies, libraries, libs, tools

Comments

29. Oct 2010 · 06:58 UTC
The typeof operator is quite a new C++ feature.

Would this work? :

for(k.iterator it=k.begin(); it!=k.end(); ++it)
30. Oct 2010 · 01:16 UTC
Not only would it work, but it’d be the appropriate C++/STL way of iterating over a collection. Though I’m sure rooks’ foreach_ method is nothing more than a macro that expands to exactly that…