Starting at less than 6h till deadline :)
So this is where I start… about 5.5 h to deadline. Right now I have one sheet of paper with gameplay plans, 0 lines of code, some gfx made and a cat to help me betatest when its done. Wish me luck 

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So this is where I start… about 5.5 h to deadline. Right now I have one sheet of paper with gameplay plans, 0 lines of code, some gfx made and a cat to help me betatest when its done. Wish me luck 


Idea is ready.
Opengl code for graphics is ready (i do windows .exe totally in linux
).
Time to sleep now, when i wake up i just implement the idea and be happy about it, maybe even add sounds if time permits 
Hopefully catching some zzz’s will heal up cold I caught just in time for LD11…
Wish me luck, if I succed you will have a kick-ass game 
note to self:

on positive side I managed to write pretty good code to serve as a base for my other projects, so yay me 
it was a cool and fun race, see you all on next LD 
So far so – so. At least I have some idea what I am doing 
Things figured out:

Things to do:
And for those who are curious it looks like this:
food: onions + tofu + corn + tomato + mun shrooms + oregano and such + mozarella, green tea(yerba mate rosamonte), orange (nom’ed)
Idea:
Big flame chases little hero and throws fireballs at him. Fireballs set flames to the level, so the hero must constantly run. Little hero uses supersoaker to put down an fireball, soak it with water and kick back at the big flame to put it out. He can also use it to fire-proof some parts of the level.
Deployment:
C++, STL, OpenGL, OpenAL
This is my 3rd attempt at LudumDare, all previous ones failed because i wanted my code to be too pretty. This time its kludge time, wish me luck 
Tags: idea
Hi
I created simple helper that might help few of you who use c++ with STL. It adds foreach to the c++ that traverses over all of the STL container, so the code is more readable, like in this example:
#include <cstdio>
#include <vector>
#include "foreach.h"
int main()
{
// make int vector and fill it
vector<int> k;
for (int i=0; i<10; ++i) k.push_back(i);
// show what the upper loop filled
foreach_ (it, k) printf("%i ",(*it));
printf("\n");
// show all the data, but get rid of 4
// http://en.wikipedia.org/wiki/Tetraphobia :)
foreachdel_ (it, k)
{
if (*it == 4) it=k.erase(it);
printf("%i ",(*it));
}
printf("\n");
return 0;
}
Will result in following:
0 1 2 3 4 5 6 7 8 9
0 1 2 3 5 6 7 8 9
More on my blog: http://pleasanthacking.com/2010/06/17/foreach-in-cpp/
I hope some of you will find it useful during compos 