Druid's Friends is a game where you befriend cute creatures by feeding them their favourite treats.
In this game, we made it so that a creature may run away if:
+ it accidentaly bit your hand, didn't like the food,
+ it was frightened by sudden movements,
+ it was poked with food when it wasn't ready to eat,
+ it didn't like the chosen food.
Like real animals, you should treat them with attentiveness! And we wanted to show the player that.
For starters, we made an instruction at the start of the game:

However, you should also telegraph the creature's state to the player. For that, we made a "frightened" sprite to make the player go back and move more carefully. There is also a little screenshake to draw attention to the change in the state.

Ok, but other than that, we need to tell the player why exactly the creature ran away. We tried to do this:
+ If the player is bit by the creature, a "hurt" sprite is shown for the hand and it shakes intensely.
+ If the player makes sudden movements or pokes the creature, it goes into "frightened" state and, if the player continues, then just runs away.
+ If the player gives the creature the food it doesn't like, it will turn green and run away with "angry particles".
While it is intuitive when the player is bit, the latter two situations are more vague as the difference is subtle and can be easily missed, so some player may have missed that.
Some players also missed the notes on the bottom right of the screen that can be used to get hints on what each creature likes. And some were confused by two hints that are similar (both show eyes as a feature):

What have I learned from this? While most players got the message, it was not everyone. So:
- When explaining something to the player, it should be as unambigious as possible. No alternative meanings.
- When showing the player something, highlight and make it evident that it needs the player's attention.
Although it may sound obvious, the balance between not telling the player anything and holding their hand too much is difficult to maintain. It is definitely something that needs more consideration and playtesting.
We are also working on the post-jam version on itch that addresses the quality of life issues!