OPifex Entertainment is in!
Hello everyone! OPifex Entertainment is a group of friends who are dedicated game development hobbyists. We’ve recently banded together to form OPifex, and right now there are four of us: three programmers, one team leader, one artist, four game designers, and one writer. You do the math 😉
We’ve decided to take up this challenge to push ourselves to create a game using the new engine we’ve been developing. We’re going to focus on a small, simple game we’ve dubbed “Splat!”. The idea was to focus on one core mechanic in order to keep the game simple. Color blending was chosen, as few games effectively utilitize color as a game mechanic rather than just an art style. I won’t go into too much detail about the rest of the game just yet… but to give ya’ll a little teaser, here’s our first concept art!

ran into some major snares this past week. Our animation system was all sorts of wonky… and unfortunately too many hours were spent trying to fix it. However, as we’ve committed ourselves to the Ludum Dare October Challenge, we’re going to take another step “back” in order to speed up development time. Our top developers are experienced with the XNA platform, so we decided to use XNA 4.0 in order to side-step our model and animation loading issues. While we are not proud of this, our code monkeys already have an XNA engine up and running, including 3D sound, animation, and custom shaders. So, all things considered, yay for XNA!
Team OPifex has been busy, but life has this nasty way of messing with the plan haha! We don’t have much to update on other than from today until tomorrow, the team will be working nearly non-stop to get this done. Will we sell a final release copy by the end of October? Maybe! If we’re lucky, everything goes smoothly, and things come together at the end here like we’ve been hoping they will.
looking forward to more info 😀