I’M IN FIRST LD
I hope you’re allowed to use Game Maker
I hope you’re allowed to use Game Maker

Still a lot of game left to build, though. Honestly, I’m a little worried about tomorrow, but I’ll try and power through it.
Tags: First Ludum dare

Spelunker Boxing is about halfway done. Still got a lot of polishing to do on the menus and HUD, plus there’s AI to think about. By the way, this game would probably be really fun online, but sadly there’s not enough time.

I learned a lot this Ludum Dare. Let’s take a look:
-Drive
The whole 48 hour deadline thing really helped with motivation. I was worried about burning out halfway through, but somehow, it didn’t happen.
-Scope
Aside from one glaring issue, I knew my limitations pretty well, and was able to finish on time because of that.
-Lack of Theme
A lot of commenters picked up on this one, and there’s a good reason for it. My original idea was really close to the final version, but with a major gameplay gimmick.
In addition to your character, you and the opponent would also control a cursor that moved along the bottom of the screen (beneath the surface), and at a random time, it would create an explosion at the tile that it pointed to. I had this all coded out, but it made the game way too frenetic and confusing, since the players had to control 2 objects at once.
I ended up scrapping the idea, and made a quick redo of the art assets to (poorly) link the game with the theme.
Nevertheless, I’m happy with how it turned out, and excited for the next LD.
Tags: postmortem