Noyb

LD14

Hackworth’s Last Kick

Screenshot of Noyb\'s LD14 Entry

Download (1.4 mb, source MFA included)

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Use the arrow keys to move and jump, and the space bar to kick the ball. Try to keep the ball in the air as the walls close in. Consecutive hits earn points.

Made in Multimedia Fusion 2.

Sound Effects by SFXR.

Music from the public domain MusOpen project: Sergei Rachmaninoff’s “Oh, My Corn Field” performed by Free Tim

Tags: final, MMF2, tigs

LD15

Flixeling

I’ve been meaning to try out Adam Saltsman’s Flixel API for quite some time, but haven’t found the motivation until now. Spent the morning hammering out a shmup engine.

It obviously needs a lot of tweaking, but below is a link to my current build. Fly with the arrow keys, shoot with x. There aren’t any enemies yet, but you can knock down the stalactites, and destroy the stalagmites. Hitting the floor, the ceiling, or a stalagmite/stalactite destroys your ship. Restarting isn’t implemented yet.

http://realnoyb.googlepages.com/LD15.swf

Tags: Flixel, LD #15 - Caverns - 2009

Cave without Story

I need to learn how to draw one of these days.

I need to learn how to draw one of these days.

Play Online: http://realnoyb.googlepages.com/cave.html

Finally done with my first Flash game (for certain definitions of done). I’m absolutely enamored of Flixel, especially coming from the oft-quirky Multimedia Fusion.

This game is a fairly straightforward sidescrolling shoot-em-up, with a greater focus on dodging than shooting. Collect gems. Ants fire blindly. Bats charge down the center if you wake them up by shooting. Shoot down stalactites to crush enemies beneath for bonus points. Falling stalactites shake the cavern when they land, and might cause unwanted collapses. The enemies get faster, stronger, and more numerous as the game progresses.

Controls: Arrow keys move. X shoots.

Tools: FlashDevelop, Flixel API, GraphicsGale, Modplug Tracker, sfxr, Audacity

Tags: flash, LD #15 - Caverns - 2009