natpat

LD19

Well Crap.

I had this nagging feeling I’d forgotten something all weekend. And here it is. -_-

Oh well, it looks like a JAM entry for me… Let’s see if I can make a game in 27 hours eh? 😀

For the discovery theme, I’m thinking discovering new species, maybe just micro-organisms. With very pixel-y graphics, of course.

And done in Flash. Flash 8. (Hey, I’m running Ubuntu here) and AS 2.0.

This should be fun 😀

LD20

Well let’s hope I don’t forget again.

I’m in. Again. Although… I did say that last time. AND THEN FORGOT. -_-

 

I’m torn between using C++/SDL, and FlashPunk. Either way, it’ll be GIMP for images, sfxr for sound effects and I HAVE NO IDEA for music.

Comments

15. Apr 2011 · 15:44 UTC
One factor in favor of FlashPunk is that your game will be web playable, which means you’ll get more people voting on your entry (since they don’t have to download anything).
15. Apr 2011 · 16:27 UTC
You might want to join the mailing list:

WAIT WHAT? O_O

WHY U NO WORKSo I’m happily coding along, and then BAM. It stops playing. I have no idea what I changed, but I can’t find it. Why didn’t I set up git? :'(

Woo, some progress!

Tortoise and Penguin. N'awwFinally, some progress from me 😀 I’ve finally added the platforming physics, now it’s onto the main gameplay mechanics. (and yes. That is a penguin and a tortoise :D)

It seems I’m a little behind.

The penguin’s jetpack is working, and the tortoise can fire his gun.

Now to add in the puzzle mechanics. I’m hoping I can do that by today, and then have tomorrow for level design and fixing up graphics 😀

Calling it a night for Day 1.

I’m pretty happy with my progress though :)

Got all the basic elements working, just a few little things still to do, then I can concentrate on art, level design, and stuff ^^

My to-do list

To-Do List

There are a few more “features” I want to add, like a monster spawning thing and a minimap, but I think I’ll get done the more important things, LIKE ACTUAL LEVELS O_o

Comments

Milo
02. May 2011 · 22:16 UTC
Note to self: Buy whiteboard

Yay, progress :D

Got the first 2 tutorial levels working 😀 Now onto more levels! You can play what I’ve got so far here. (the thing it loads to is a level select screen)

Or a screen that pretty much sums up the game:

Stegosauruses are evil!

Update :D

Ok. I have 4 levels…

And 5 and a half hours left.

The last level took me an hour… Hmm, let’s try for 10 levels 😀

Although I still do need to do a title screen and a bit of bug fixing :(

I think music is out of the question by now too. D:

Stand in the teleport and press X!

I’m done.

I’m really pleased with how this has turned out. Like really really pleased. First LD for me too 😀 I’d have liked to add more levels, but ah well.

My entry is a puzzle platformer. Behold:

 

 

 

 

 

 

 

 

 

 

 

 

 

Anyway, you can play it here: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3501

Timelapse coming soon! 😀

“Alone” – Post Mortem

I thought I’d jump on the band wagon and do one. :)

I was at a friends house for the first night – we stayed up ’til 3AM to see what the theme’d be, then got about 4 hours sleep, so I was kinda tired.

The first day went pretty well – I had the idea when I first saw the theme, so I dived straight in.

This was my first major project using AS3 & Flashpunk, I learnt them last week (although I’d done quite a bit of AS2 coding previously).

It took me longer than I would have liked to get all the platforming elements done, especially since my game stopped working randomly for about an hour then randomly started again – but hey! I then started implementing all the features – such as the “tool”, and the mechanisms, like the switches and buttons and doors.

On the second day, I added the remaining features – the enemies, spikes, and then got started on making the actual levels. This was harder than I thought – making challenging platformer levels is quite a challenge!

I then decided I needed another feature with about 5 hours left – specifically the half block, which was surprisingly easy to add.

After 6 levels though, I was way too tired – it was about 1 am, and I couldn’t think of any more levels, so I called it a night.

WHAT I’VE LEARNT:

I need to test less. Seriously, half my time was wasted on waiting for the code to compile, testing silly minor features.

I much prefer AS3 to AS2.

One thing that I don’t think I could have done without is OGMO editor. I had some trouble parsing the XML at the start, but once I got past that it was amazing. The project file for it is a complete mess, but it works, and works well.

OOP is amazing.

Quick “hacks” are ok for things that will never be uncovered again, rather than huge workarounds…. especially if you only have 48 hours :L

I CAN FINISH GAMES! 😀

My pixel art isn’t half as bad as I think.

Yay, updating my game :)

Fancy Schmancy

I’ve been working on my game and updating it and stuff :) mainly the graphics, but also fixing many bugs 😀

I’m not too sure about the basic ground, so I might redo it.

I’ve also updated my entry with a link to it:http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=3501

Comments

Milo
04. May 2011 · 19:18 UTC
Oooh! Pretty.

Walkthrough of my game

Well, ok, it’s the updated version of my game, but all the levels in the original version are in there. (apart from the first, but if you need a walkthrough for that…) This is also proof the last level is possible. 😉

 

 

MiniLD #26

I’m in! I’ll be using the “Dig” theme, and (hopefully) creating a game where you just mine. And mine. For your boss. Because it’s your job. You can also build automatic things that take your minerals to the top. If I can implement it. I’m at the MCMexpo in London for the whole of saturday, but hey! If anyone remembers the game “motherload”, it’ll be like that. Ish.

Name: DIG. (subject to change)

Description: Just mine. And build cool contraptions. :)

Mockup Image:

 

 

 

 

Done: If I’m able to implement the basic mining things, money, and a few basic contraptions.

 

Just in case anyone cares, I’ll be using AS3 with Flashpunk. ^^

I’m out :'(

I’ve just realised I’m out literally the whole weekend. Saturday at the MCMexpo in London (if anyone else is going, I’ll be there as Fancy Pants :D) and then Sunday up to a festival… And I had a nice game idea going too :(

You can play what I managed to do here: http://natpat.hostoi.com/miniLD.html Click to remove the blocks, arrow keys to move. I’m kinda proud of it… kinda :L Be aware it’s very buggy… I didn’t have time to implement ceiling collisions :P

Screenshot! :D

Screenshot! :D

Softpedia taking the LD20 games?

I’m not sure if they’re allowed to do this, or if this happens every LD, but I got an email today from a website called Softpedia, telling me that:

Alone, one of your products, has been added to Softpedia's database of
games and gaming tools.

I was quite surprised, and checked the website, to see my game there, along with “Roger the beer dwarf”, the next game in the list of games from LD20 was also there.

http://games.softpedia.com/get/Freeware-Games/

If this is a regular occurrence, then could someone tell me how long it usually takes for them to take the games down after you’ve requested it?

Comments

stefwb
08. Jun 2011 · 00:02 UTC
Almost makes you feel violated doesn’t it? Though it may be a compelling argument for monetizing your compo entries…
08. Jun 2011 · 14:37 UTC
This is standard practice and has happened to most past LD compos. In fact, after a while you’ll find your game on all sorts of download sites. The good news is that they do honour takedown requests. Ask yourself, however, is anything wrong with getting your game out there? Wasn’t that the point?
08. Jun 2011 · 16:10 UTC
I don’t see why be bothered, they’re not stealing or anything like that. Call it free publicity, your game might reach some players that it normally wouldn’t. 😛
natpat
08. Jun 2011 · 16:24 UTC
Because it’s currently in the process of being bid on by sponsors, and I don’t particularly want to ruin my chances by having it out there before hand 😛
elbowroom
11. Jun 2011 · 14:00 UTC
Since the issue is resolved, may I divert the conversation?

Is there any site where I can get info on sponsership?

How much money is involved?

Who sponsers LD games?

How do you contact these sponsors?

LD21

Dependant on the weather…

I may or may not be in. It all depends on the weather.

I’m on Holiday in Scotland, which means if the weather’s nice, I’ll be out walking and stuff, but if it’s raining, I’ll be in.

We’ll see…

Comments

14. Aug 2011 · 10:08 UTC
I find your lack of commitment… disturbing.
shockedfrog
14. Aug 2011 · 11:31 UTC
“If it’s raining” in Scotland almost counts as committed. :)