Crop Rush - My First Ludum Dare

Hello!
Ludum Dare 52 was the first Ludum Dare I've been able to participate in, as well as the first game jam I've been able to participate in since 2021. The theme was a real struggle for me to plan a game around, and brainstorming ended up taking up most of the first day. However, I'm really proud with what I managed to make.
If anyone has a couple of minutes to check it out and give some feedback, it'd be greatly appreciated. I'd love to make a post-jam version of the game that incorporates all the feedback everyone suggested, so be as harsh as you'd like! Anonymous comments are enabled too. I've been trying to get through as many games to play, rate, and give feedback to as well, but with the start of a new university semester, it's been real hectic. Let me know if you want me to check out your games too and I'll give some of my own feedback.
That being said, I should probably talk about my game too :P.

Crop Rush is a short puzzle game, strongly inspired by Club Penguin's "Thin Ice" minigame. The goal of the game is to harvest all the crops in each level in as little amount of moves as possible. Each level is designed in such a way that there are optimized path(s) you can take that don't involve back tracking.
The game consists of 10 levels, ranging in difficulty, with two new mechanics added in the later levels. After completing the 10th level, "Level Rush" unlocks, which is essentially all the levels back-to-back in one go. Your time and amount of moves taken is recorded. If you play through this, I'm curious to see how you did!
All the assets, aside from the font, are created by me. I'm not much of an artist or musician, but feedback would be greatly appreciated! If anyone knows any resources to learn how to make a simple game music loop, please let me know!
Thank you for reading through all this, and I wish you a good rest of the day!