lawrence-esswood

LD23

Im in too!

Just thought I’d throw it out there. Never entered before but I did some flash games back in the day and this looks like fun – who needs sleep? I’ll be using (and quickly relearning)

Flash CS4

Fireworks 8 (Who needs up to date software?)

Darkwave Studio

sfxr (Because everyone else was it it looks pretty cool!)

Hope to make something good!

Comments

15. Apr 2012 · 19:05 UTC
I remember using Fireworks MX 2004 until 2008. Adobe software doesn’t go obsolete; it ages. Good luck!

Woke on – ready to go

Woke up at 4 oclock in the morning to start – this will kill me. Got my idea already! Lets just say I like the feeling of playing god.

Physics is hard

I hoped just by sticking in gravity, planets would orbit a sun. Apparently I stand corrected.

I may have to cheat a bit…

Comments

21. Apr 2012 · 03:16 UTC
sine ftw 😉
Shiera
21. Apr 2012 · 03:40 UTC
Hello
zzorn
21. Apr 2012 · 03:57 UTC
So a sideways speed of sqrt(G*M/r), where G is the gravitational constant 6.67*10^-11, M is the mass of the planet, and r is the distance from the planet center. This assumes that the gravitational force is calculated using the first formula in the previous post. Remember to also keep the values in float or double variables.
Lawrence Esswood
21. Apr 2012 · 14:39 UTC
XD. Physics wasnt the solution, it was the problem. The perfect model only rarely put planets in orbit, they would spiral in our out. I simply cheated a bit for things I really WANTED to orbit each other.

Yay for physics!

I have a lovely solar system sand box, with real gravity, heating from other bodies and other nerdy things (including a double sun orbit).

Now to foster life!

Weakness

I took an hours sleep after going for 16 hours straight. I dreamed in AS3. Now I’m back – what was I doing again?

Finished

My Planet Sim is finished – mostly because I have lost the willpower to add any more polish. I hope you all enjoy it.

LD24

Let Germ Warfare commence

Im currently battling through a lovely case of tonsillitis – So I felt it fitting to base the game on the evolution of bacteria, viruses and anti bodies.

 

Hopefully I will get a unique playstyle for each. Or that I will just finish something playable.

Can’t keep a good programmer down

Attending a party, taking antibiotics and I have not really slept for a day. The perfect time to sneak into a back room to work on my ludum dare…

Core mechnics nearly finished, so I’m going to touch up the UI and then give the player some AI to play against. A screeny of my attempt at art.