Hi! I wanted to talk a little bit about the Graphic Design of our game, Take care of her, that you can play by clicking here if you haven’t already!
I’ll stay spoiler-free so you can still read this, it may change the way you’ll see the graphics in a good way.
The main goal was to use graphics to reinforce the story, and help visualization while being fun to watch. My main inspiration is the Bauhaus movement, created at the end of the 1910’s. Bauhaus inspired modern graphic design in so many ways you don’t even realise it.
Even Ludum Dare logo font is inspired by Bauhaus!

This poster is an example among others of what inspired me when making the illustrations of the game.
It is about sharp lines, flat-design, strong and bold letters, and fluidity. I tried to replicate that effect as good as I could.
Each illustration is based on a keyword, with a big font-size, from which many lines come out and stretch beyond the screen. Choosing the number of lines is important: many lines can evocate overwhelmness, or a precise number, while a reduced number of lines can evocate loneliness, void, or singularity.
Colors help transmitting emotion, and can define precise things. I used it to set a rhythm in the design, but also to define precise characters, and set an atmosphere.
Let’s try with our Ludum Dare logo and the Submission Day post:

Here, the keyword is inclined, suggesting disorder. The three small texts being all over the place reinforce the impression. The blue background gives enough structure to make this text an important one, while the color itself creates a good color-blocking with the orange. The yellow shapes create a beautiful gradient with the two shades of orange and the circular aspect make them look like a clock, while the blue and yellow combination evocates the sky and the sun, which are present during the day.
Do you get it? Disorder, day, clock: it's Submission Day!
This is how I designed the whole game and if you're interested in this I'd be very happy if you play our game : Take care of her.