Well there you go. 48 hours of me at the computer, programming, eating junk food, and not making art assets has boiled down to this.
My entry for the competition: Grand Crusade, (and its source code).
That being said, its not a very “competitive” entry. There are indeed end conditions… but they are not enforced, honor system and all that. There are some major bugs in some places that I won’t tell you about because I’m certain you can find others elsewhere. But hopefully my original intention is still able to shine though. The concept is that the game centers around an epic quest to save the world spanning tens of thousands of miles, but the actions you take are the bare minimum: you assign crew members on your ship. There are no other actions you can take, you don’t fight alongside them, level them up, or have romance options with them. You tell them where to go. In the game world you may be coordinating a life or death battle with dragons in the mists of a foreboding mountain, but this is still only expressed in the crew you assign. Simple. Minimal.
I may polish this turd up some more in the future, as well as explain my thoughts on minimalism and have a postmortem on the compo or whatever, but all I want to do now is take a nap. Or videogames.
Tell me your thoughts, feelings or how badly the game is screwing up for you. I’d appreciate all it.