I'm in!
I'll be using UE4, GIMP, Cockos Reaper. I'm into doing some graphic design/texture stuff and music/audio but not real strong on the programming front. Message/comment if you'd like to team up!
I'll be using UE4, GIMP, Cockos Reaper. I'm into doing some graphic design/texture stuff and music/audio but not real strong on the programming front. Message/comment if you'd like to team up!


So I finished I game that I coded and did 80% of the work. That feels good.

As a non-coder, Construct 3 (and Construct 2 for that matter) is great for sketching out 2D ideas! Not a big fan of the subscription model but whatev. Being free during this time was nice.
My code was spaghetti, the entire game lives on one event sheet--where I gather an event sheet should be exclusive to each layout (ie area, menu, gameplay etc)
My proudest achievements:
-running animation speeds up as character accelerates. polish ++
-the random shoe squeals and "interest system" both use arrays. Which is exactly the kind of programmerly things I'm afraid of touching. confidence ++ Random +
-music and audio, as strengths were added last and with the smallest budget of time. 3 hours on music.
-character movement feels good and fun
-sfx and music mostly work for a quirky fun atmosphere
Could work on:
-overall design cohesion. I didn't spend much time on color palette/color theory stuff or use much graphic design info and it's evident. Menus are a lil tacky.
-could add button feedback (highlight buttons on overlap, different footsteps, a sfx for highlight etc)
-sfx on collect could be more impactful and could have particles.
-level design could be better
-could've implemented more interests or male voice sfx
-scoring system is buggy
-shutting off looping footsteps was...problematic :(