JMad

Ludum Dare 46

First LDjam : success!

Not my first jam, but very first LDjam. Was never available at the right time so far, but followed themes voting and played a number of LDjam games in the past, so it felt really special to finally be able to participate in such a wonderful jam, with very cool people I know.

It was a packed week-end for an awesome experience! Am still improving on time management, getting faster at drawing, and also trying really hard to be ok with unfinished scenes :grimacing: Even if the game is not polished, and still has couple bugs, am super proud of it, and everyone involved.

Just hearing the reactions of my teammates to one another's work was worth sleeping a little less for three days.

Can't wait to try out as much games as I can in the evening, for the next three weeks!

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The (crappy) Art & Story behind the game

Hi there! Today I decided to do a little post about the art & story of The Consequences of Gardening.

First of all, a quick word on how the team came to be, and how we chose what the game would be.

Team

Kalarth, Thorqueor and I are friends from University, and we followed a Game Design course together few years ago. We worked on couple jam projects too. Maus3r came to work with us in a jam last year, I knew him from Flying Oak Games Discord server. The idea of doing the jam came from him, and we decided to all join as a team. Eqkter, also a friend from Uni, who I've been giving feedback to for few tracks in the past couple weeks joined the team as well, bringing his sound designer friend Moondude along. Kebab, latest addition to the big team, worked in the same room as a few of us during a jam few months ago, and we were keen on working with the young talented dev.

Organization

We had a pre-jam reunion talking about global organisation, what everyone's working habits were, how we would work, and what we were expecting of the 72 hours. Since all of us didn't know all of the others, we introduced our backgrounds in turns, had a round of questions, and a little explanation on what role we would play (music composition, sound design, level design, art, or dev), and how we wanted to handle the jam. The goal was to produce a game while still enjoying nice breaks and sleeping (almost) normally. Going in chill. We would think of ideas on our own, then meet for a brainstorming session on Saturday at 9am BST - 10am for the majority of the team in France, 9 for me in the UK, but far too early for Moondude in Canada, so he left his ideas in written form, then joined us when waking up later in the day.

We had written most ideas we had had during the night, and we set out on what to go for rather quickly. In an hour, we had chosen a setting, the kind of gameplay, and what the devs would need to do - each dev focusing on one important part of the code. We seperated to work on our own at that point, regularly exchanging on the direction and vision other had for this or that. I acually spent most of the week-end drawing while listening to Eqkter streaming the tracks he was composing.

Story

As stupid as it may sound, the main concept behind the game was this article about a young lad with tons of plants, and being torn between a very cute little plant-watering simulator or a gory game where you have to keep a demonic-looking thing alive by feeding it all sorts of things - people being an option. We eventually went for both, but the watering the plant part was sadly not added. To make a gameplay that works well in a short amount of time, we discarded anything nervously dynamic, and looked at more posed gameplays like puzzle, strategy or management.

There, we had the baseline. Old-school point-&-click with inventory system, dialogs, and things to look at & grab.

The creation process for characters was iterative and Thorqueor's ideas and mine got intertwined. I drew Kaz, the main character, and thought of what he was like. Thorqueor designed the puzzles. He also thought of chracters & their behaviors, objects, base dialogs, and what place a scene would play at. I then drew the characters, a flattened version of scenes, and worked on the pixel art version of all these.

Eqkter and I spend couple hours reworking all the dialogs, him in French, I in English, exchanging ideas on how characters would actually interact with Kaz, the main character. You read it here first : there is a full French localization for the game, we just have to figure out how to make it easier for us to implement.

Art

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Here is a look at some of my scribbles. Everything was drawn on paper with a ballpoint pen - my weapon of choice for quick drawings. The process : from there to pixels, basically. The appartment was the only scene I put as much details in right from the start, with couple items chosen by each member of the team to fit in the background.

Guess which ones? :smile:

This is the base lines for the pixel art of the flat and what the flat looks like once done. I work with aseprite, in one file to have a better sense of the scale. Every element is on a different layer, making it easy to copy / paste to another file for animated or pickable objects. flat_scribble.png

Since 72h would make it a bit tight for me to be able to draw 4 scenes, animate 5 characters & a plant, and draw "HD" versions of faces for the dialog box, the ballpoint face were scanned, cleaned a bit, and kept as is. scribb - Copy.png

Pixel Kaz v1 and v2. V1 did not look like I imagined, too mugshotty. Had to be more blasé, and kind of cute-ish. Despite what people might think, he lived through some shit and wasn't always like this. He just accepted the situation and now he does not care for anything else than his plants. Kaz_evol.png

I'll just add a couple more sprites that you cannot see too well in the game : the icons for the different locations, and the sprites of the pickable objects (originally 50x50px). icons.png

>> Play the game here

Cheers!

J.Mad

Behind the Scenes : a narrative p&c by a team of seven

Hey there, jammers!

Wanted to let you know that if you were interested in how seven people ended up together and made a game pretty smoothly in 72 hours, you could read a couple posts we made:

>> Play the game here

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If you made a story-based game during the jam, please post your link in the comments!

Would love to try more of them.

Cheers!

J.Mad

What's up ?

Hi there!

Last two days before the end of voting, tried so many games... Had a blast! It was an amazing emotional but also overwhelming and exhausting experience. I made a list of my favorite entries on itch.io, out of the many I have tested : https://itch.io/c/852118/ld46-favorites - Any favorites in common?

In case you're interested in a weird poin&click with old-school vibes, be sure to check our entry before the deadline! I'll do my best to try your game as well, after my work day, if you drop a feedback - constructive criticism very welcomed :) Had the secret goal of reaching 80 ratings, we're very close and it would mean a lot to our team.

On another note, what is everyone up to? Curious to know if you plan to continue developement and polishing of your game post-jam - or if you're already doing so.

As for me, I have finally picked the art of Consequences of Gardening back up again. Here's a sneak peak of my progression so far for the market scene. And guess what? Using references instead of just half-assing things in a rush actually makes a difference - we all knew that, yeah.

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I also discovered this fabulous website, and couldn't resist drawing the main character : https://aidn.jp/wowa/196694826 - makes me laugh uncontrollably for 20 minutes every time I lay my eyes on it.

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Any jam / post-jam screenshots of your game to share ?

Cheers!

J.Mad

Thank y'all, and see you next time!

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:purpleheart: Thanks for playing our game, from the whole CoG team. :purpleheart:

It was our first LD jam, and we had a blast. We managed to get an incredible amount of feedback, and plan on polishing the game and adding content in the next couple months - I even already started to work on the art again. If you're interested in following our adventure, you can keep the itch.io page handy : https://jmad.itch.io/consequences-of-gardening - and if you haven't played yet, now's the time, we would love to reach 80 ratings, and we're only missing a couple.

Congratulations to every single participant, there were some very impressive entries, and it was a pleasure to try as many games as possible.

Remember : don't follow strangers back to their place, you never know if they reaaaally like plants.

Cheers, see you next time!

J.Mad

LD51, here we are!

Check our first post : https://ldjam.com/events/ludum-dare/51/$298113/ld51-here-we-are

Ludum Dare 51

LD51, here we are!

Introducing the team :

  • Level design @cdmaniac, making crazy far-too-detailed mockups
  • Dev @mrkebab @theludovyc, working with godot in C# and praying for all to go well
  • Art @sersie @wild-and-away @jmad @srccevert, mixing all kind of styles
  • Music @vinsynth and @marjagil, creating sweet tunes live at the link below

https://www.youtube.com/watch?v=64d8HtthCbE


Wee sneak peaks, we are working on a "new mini-game every 10 seconds" type of game. Here are some of our first mock-ups and assets.

Mockups by @cdmaniac (Champagne Shower, Pet the Dog) JeuemPet/emtheemdog.png Jeu/emChampagne.png

Assets draft for Garbage Snacks by @sersie 20221001_170830.jpg

Assets for Space Cat by @wild-and-away Planemde/emtravail_2.png

Pet the Dog by @jmad petemthe/emdog.gif

Game Frame by our dev team @mrkebab & @theludovyc sproto.gif

LD51, over!

Congrats everyone for participating these past 3 days. It has been fun and stressful and challenging for our team, with many unforseen circumstances that impacted the development, but we are very proud of what we accomplished! One of our devs coded on Godot for the first time for this jam, and he's my personal hero.

What is your game about? Did you also go for a "collection of minigames"-type game?

Would love to play it, please comment so that I can check it out :)


You can play Potat-OS on itch.io directly in the browser!

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Any cool game soundtrack to share?

Anyone else created a little soundtrack for the game? Drop link in comments :D


We made our whole sound design available to stream / download!

🎧 Game Soundtrack

https://soundcloud.com/vinsynthmusic/sets/ludum-dare-51s-game-potatoes https://vinsynth1.bandcamp.com/album/potatoes

🔉 Sound assets

https://marjagil.bandcamp.com/album/potat-os-sound-effects

Hot potatoes in your area...?

potaters.jpg Credits to @vinsynth & @sersie.

'tis Halloween season, and here we started doing some carving... potato carving!

Do you have any hot potatoes in your area? If so, share in the comments. If not... maybe you should play Potat-Os!