iiechapman
LD26
Version 1 of game finished!
Post code fuel
Comments
First test version of Traffic Jam!
Got the basic engine finished, just wanted to have people give me some feedback and any reception .
UPDATED NEW LINK!
https://dl.dropboxusercontent.com/u/35270092/TrafficJamTest.zip
Requires Mac OS 10.7 or later.
Instructions to play in Zip file.

Work in progress!
Thank you!
Tags: testme
Live stream of Game Dev…
http://www.twitch.tv/iiechapman

TUNE IN
Watch Jason and I live!
Wrapping up the final touches!
Tags: livestream
Final Build is almost ready, Try it out!
Almost locked down the final build, adding final touches and intro screen and thats a wrap!
Let me know what you think!!
https://dl.dropboxusercontent.com/u/35270092/Traffic%20Jam%20v5.zip
P.S. There is a READ ME file in the download, check it out for instructions!

Nearly final build
Traffic Jam Release Candidate!

Traffic Jam Release Candidate!
Final release is almost here ! Try it out for yourself! Let me know what you think!!!
https://dl.dropboxusercontent.com/u/35270092/Traffic%20Jam%20RC.zip
Tags: LD#26, minimalism, release candidate, test
Website up!
Just got up the main site for my game,
Check it out at http://vindince.com
This has the link to my game , and will be updated with links to the post-mortem and links to my friends music who did the music for our game!
LD27
Second Ludum Dare!
Posting saying hello !
Heres my setup…

Ready to code!
Tools:
IDE: Xcode / Visual Studio
SVN: Git/Bitbucket
Sound: Fission/BFxr/Logic
Art: Pixen/Photoshop
This will be my second LD, first being LD26 , I finished my game “Traffic Jam” after nearly losing my mind.
This will be fun! See you all when the theme is announced!!!!
Second Dare down, FSCK!!!

This is Bit, he is happy the jam is complete!
So we finished our Second Ludum Dare! It feels great
Boy was this one FRUSTRATING
But we learned SO much……
——————————————————————————————————————————–
-POST – MORTEM-
First the things that went WRONG
-1. LIMIT THE AMOUNT OF BETA SOFTWARE USED-
Heres the first thing I did wrong. I am running on a OS 10.9 beta. I am writing my code in Xcode 5 beta
Besides all of the crashing, one night I hit a total dead end bug in Xcode where I could not distribute my app. I almost QUIT the dare.
-2. MAKE SURE IF YOUR STREAMING/TIME LAPSING THAT ITS SET UP AND WORKING BEFORE THE JAM-
I spent too long trying to make sure my stream was exactly the right way, plus because of rule 1, it kept crashing, total productivity bust
-3. PREPARE YOUR TOOLS/CODE BASE/LIBRARIES BEFORE THE JAM-
This jam I switched over to SDL for the first time. I hit so many little snags that were simply because SDL works different, a number of times my productivity stopped was because SDL would be handling Floats as Integers, and leaking memory when it renders text, or flat out dropping sound because of an extra curly bracket.
———————————————————————————————————————
Things that went RIGHT!
-1. Work with friends-
Luckily I had the support from two close friends of mine. Both of which worked with me in the previous jam, but had dedicated time this jam to help. Having three people working on the game felt nearly perfect. The conversations were always motivating and productive. Also having two other people critique your code/sound/music/art is always great. A number of times Id find myself implementing something , and because of lack of sleep/reality/food one of my friends would remind me that what I did looks or sounds RIDICULOUS
-2.Have a Plan-
My friends and I prepared better for this jam. Last jam we did not realize the theme was announced so soon, so we scrambled after work to get together. Not this time, we were together as soon as the theme was announced and spent a good 3 hours whipping up ideas. I have a HUMONGOUS white board that worked so well in capturing and reducing our ideas to the very best ones. We could then get down to work, and glance at the checklist of things we needed to do on the whiteboard.
-3. Share often –
Try to have people test your game as soon as you can, some of the weird little things you know about the games rules or how it plays may not be apparent to others. You have to develop a sense of “communication” to your player , and there is no better way than to see how another player plays your game.
Overall, I feel extremely accomplished having finished a second dare. This time the pieces fell together much better than before. We had the idea down the first night, then got cranking the next two days. My friends and I discovered new talents and developed some since the previous jam. We look forward to finding out when the next jam is, and now I can’t wait to try some of your games!
—Don’t forget to try our game FSCK! Bit needs your help!—-
Tags: 10 seconds, 2D, C++, game, post-mortem, postmortem, progress, SDL
Comments
Updated my game to run on windows + mac !!!
FSCK! Windows Version Now Up and running!
———————–
FSCK is my jam entry for Ludum Dare 27 !
People are having a blast playing it, and now all people on Windows can join in on the fun!
Check it out and let me know what you think 
Thank you!
LD28
Third Ludum Dare!!!
Third Ludum Finished!
-Luminess-
The game where you light up the world with a light ray gun
Third times a charm!
We pushed ourselves big time for this jam and it payed off!
Try our game!
New Bug-Killing Update!
Hey there, we found there were some game-breaking bugs that were causing some people to not be able to play our wonderful game!!!
Never fear ! We have abolished all bugs and have an updated link to the game.
Try it out!
Windows Port Complete!
Got the Windows Version complete! Now more people can try our awesome game!
Only took a couple of days to port over, mostly due to Windows issues.
Please try it out and let me know how it runs on your Windows machine!!
Download Here: Luminess









