iiechapman

LD26

Office Setup!

Office Shot!

Office Shot!

Here is my office shot, enjoy!

Tags: deskphoto

Comments

26. Apr 2013 · 04:31 UTC
Diggin it. Programmer+musician=best combo 😛
goerp
26. Apr 2013 · 07:32 UTC
Man, this looks almost computer generated. Neat!

Post code fuel

Post code fuel, much needed!

Foodpic

 

Foodpic

Comments

XtremePrime
28. Apr 2013 · 04:51 UTC
Not really my code fuel, but since it’s morning, I always find it nice to eat corn flakes or cereals in general c: Gives me nostalgic moments.

Website up!

Just got up the main site for my game,

Check it out at  http://vindince.com

This has the link to my game , and will be updated with links to the post-mortem and links to my friends music who did the music for our game!

 

 

 

LD27

Second Ludum Dare!

Posting saying hello !

Heres my setup…

Ready to code!

Ready to code!

Tools:

IDE: Xcode / Visual Studio

SVN: Git/Bitbucket

Sound: Fission/BFxr/Logic

Art: Pixen/Photoshop

This will be my second LD, first being LD26 , I finished my game “Traffic Jam” after nearly losing my mind.

This will be fun! See you all when the theme is announced!!!!

 

Second Dare down, FSCK!!!

This is Bit, he is happy the jam is complete!

This is Bit, he is happy the jam is complete!

So we finished our Second Ludum Dare! It feels great

Boy was this one FRUSTRATING

But we learned SO much……

——————————————————————————————————————————–

-POST – MORTEM-

First the things that went WRONG

sadlonely

-1. LIMIT THE AMOUNT OF BETA SOFTWARE USED-

Heres the first thing I did wrong. I am running on a OS 10.9 beta. I am writing my code in Xcode 5 beta

Besides all of the crashing, one night I hit a total dead end bug in Xcode where I could not distribute my app. I almost QUIT the dare.

-2. MAKE SURE IF YOUR STREAMING/TIME LAPSING THAT ITS SET UP AND WORKING BEFORE THE JAM-

I spent too long trying to make sure my stream was exactly the right way, plus because of rule 1, it kept crashing, total productivity bust

-3. PREPARE YOUR TOOLS/CODE BASE/LIBRARIES BEFORE THE JAM-

This jam I switched over to SDL for the first time. I hit so many little snags that were simply because SDL works different, a number of times my productivity stopped was because SDL would be handling Floats as Integers, and leaking memory when it renders text, or flat out dropping sound because of an extra curly bracket.

———————————————————————————————————————

Things that went RIGHT!

light1

-1. Work with friends-

Luckily I had the support from two close friends of mine. Both of which worked with me in the previous jam, but had dedicated time this jam to help. Having three people working on the game felt nearly perfect. The conversations were always motivating and productive. Also having two other people critique your code/sound/music/art is always great. A number of times Id find myself implementing something , and because of lack of sleep/reality/food one of my friends would remind me that what I did looks or sounds RIDICULOUS

-2.Have a Plan-

My friends and I prepared better for this jam. Last jam we did not realize the theme was announced so soon, so we scrambled after work to get together. Not this time, we were together as soon as the theme was announced and spent a good 3 hours whipping up ideas. I have a HUMONGOUS white board that worked so well in capturing and reducing our ideas to the very best ones. We could then get down to work, and glance at the checklist of things we needed to do on the whiteboard.

-3. Share often –

Try to have people test your game as soon as you can, some of the weird little things you know about the games rules or how it plays may not be apparent to others. You have to develop a sense of “communication” to your player , and there is no better way than to see how another player plays your game.

Overall, I feel extremely accomplished having finished a second dare. This time the pieces fell together much better than before. We had the idea down the first night, then got cranking the next two days. My friends and I discovered new talents and developed some since the previous jam. We look forward to finding out when the next jam is, and now I can’t wait to try some of your games!

—Don’t forget to try our game FSCK! Bit needs your help!—-

Download Here!

Tags: 10 seconds, 2D, C++, game, post-mortem, postmortem, progress, SDL

Comments

lulzfish_4
27. Aug 2013 · 15:46 UTC
“Don’t blame SDL! He’s an honest chap! He’s everywhere and nowhere!”

Updated my game to run on windows + mac !!!

FSCK!!

FSCK!!

 

Hey there just wanted to let everyone know I have updated my game so it is fully cross platform to run on Windows and Mac. I also have put up a gameplay video AND the source code!

Everyone enjoy my game FSCK!

Download here!

FSCK! Windows Version Now Up and running!

 deathbubble

———————–

FSCK is my jam entry for Ludum Dare 27 !

People are having a blast playing it, and now all people on Windows can join in on the fun!

Check it out and let me know what you think :)

Thank you!

Download Here!

LD28

Third Ludum Dare!!!

Wake up , make games!

Wake up , make games!

Its that time again, this will be our third Ludum Dare, it is going to be a blast!

 

 

Third Ludum Finished!

-Luminess-

luminess2luminess1

The game where you light up the world with a light ray gun

Third times a charm!

We pushed ourselves big time for this jam and it payed off!

Try our game!

Luminess Download

 

 

 

New Bug-Killing Update!

Hey there, we found there were some game-breaking bugs that were causing some people to not be able to play our wonderful game!!!

Never fear ! We have abolished all bugs and have an updated link to the game.

 

Try it out!

Luminess Download

Windows Port Complete!

Got the Windows Version complete! Now more people can try our awesome game!

Only took a couple of days to port over, mostly due to Windows issues.

Please try it out and let me know how it runs on your Windows machine!!

Download Here: Luminess