hoyt-hoy

LD27

Booty of the night

The long night passed leaving the beginning of great plans back. Besides traces of pizza, coffee and laugh accompanied the rumbling of companions.

Some photos of the great struggle.

 

DSCN0428

hard night

hard night

because gamedesign must be handmade, with paper and pen.

because gamedesign must be handmade, with paper and pen.

DSCN0432

Spoilers of game

Spoilers of game

DSCN0434

Later, more images  of the game and the project.

Tags: deskphoto, pen'n'paper, sleep

And the night threatens to return

We have a Logo!! And a GameDesing Document!!!

 

Logo_primeiroteste

Run Lisa, Run!

Run Lisa, Run!

We are a Brazilian team, then linger to translate our GameDesing Document 

Phosphorus

Synopsis:

Phosphorus is a platform game about go back home. When the backpack is no longer prepared and all the adventure has already happened. The dense night has already fallen this post-apocalyptic future and provisions were left only a handful of stories and matchs.

 

Storyteller:

Lisa Comics reached the end of the dungeon, grabbed the old lost book, and now needs to come home. We are at the end of the mythological hero’s journey, where everything has happened. She knows the way back, but not ready for it, your items and equipment were worn during the mission. In his backpack there are only a handful of matches against the darkness.

In return she will remember the events, the strategies used, find the bodies of old friends and tell their stories. However, not all traps were unarmed and not every monster was defeated.

At the end of the game, Lisa will find the tranquility of your home, your couch, your beer and your game.

Gameplay:

The game’s platform, following the simple pattern of walking to the right and left, jump and crouch, and, as a differential, the fact of her walking from right to left, ie, is returning home.

Not the items or fighting at close range, Lisa Comics has no equipment or strength. The darkness of the game is full and we only see the scene when she lights her match, which remains lit for 10 seconds. She can drop the match to the ground to maintain a brightness that place and light another.

It also can run, jump or slide further into a pothole. However, the phosphorus does not hold when it runs free.

Another possibility is to loot the bodies. Ie check for items (usually matches) in the way that it goes. Or pick up stones from the ground to hit it in torches for attention.

Commands:

WASD – movement: A <- / D -> / ^ W / S \ / /

Space – jump

Shift – Run

F – lights phosphorus, phosphorus loose / throws stones

Q and E and / or 1 and 2 – navigate menu items, and Q back option item and advances the E option. Choosing either match or stone.

Interactivity and Start

The game starts with the logo of Hoyt Hoy.

Opens the Game Logo: Phosphorus

After that, the menu-options: Start / Continue / Who is Hoyt Hoy?

When starting the game have a small animation:

Lisa Comics is with a torch almost fading on your side. She keeps a book in the empty backpack and dark takes the whole screen.

We see the words: “Now I just need to go home the same way I came. As said MountCook: To face the darkness, just press F

Once the match goes out she will say: “The light fighting shadows for 10 seconds. I’ll have to run with the old shift and the good WASD

By running and phosphorus goes again, “by the way I can not use the match with the technique ninja shift + space to jump farther, only in the dark. I’ll have to take it easy if you want to keep the light with me. “

She comes out of this room and the game actually starts. A simple platform game and dark.

Challenges:

The hole: There is a hole that will force Lisa Comics to run and jump, to succeed, it must “mark” the place leap dropping the match on the floor, and run away in the dark, jumping on the brand.

Strings: She’ll find a hole with ropes hanging, she will have to pass through it in the dark. There is no handle on the strings and match.

Monsters of Darkness: see their eyes glowing in the dark, violent creatures are attacking sound area, but are afraid of the light.

Monster of Light: They stood around an area of light to beat them just break the light that they protect, throwing a stone.

Storyline:

The game begins in a library with Lisa Comics guarding a book in his backpack and walking to the left and completing a brief tutorial.

Follows in a gameplay through obstacles. Simple and monsters appearing light or darkness. Dungeons and ropes.

On the way she finds the body of the samurai. Death Samurai happened for him to go alone in front.

Then she find the place where the technician died, He died because he had no courage.

After that, she’ll come across places where friends were fundamental to survive. With Boss, for example, it will find the monster’s body on the floor.

When leaving the place, she will deliver the book to your contractor and will go home (cutscenes), which will play game.

Fin

Arts and Details

Game screens:

1st Logo Hoy Hoyt

2nd Logo Phosphorus (press space to continue)

3rd Game on.

Animations:

Jump

– Sound Leap

Lighting the match / finger, generating light.

– Sound: Match lighting.

Monsters of the dark. Eyes shining in the darkness

Seeing the light, he leaves and disappears into the dark.

– Sounds: In the dark – grunts

In light – sharp yelp

Monster in the light. Monsters stopped breathing. When it gets dark, he does not attack, if the player turns on the light, the monster attacks, killing.

– Sounds: In the Light – Breathing

In the dark – squeal acute

Dying

Back to the beginning of the challenge.

– Sound: póin

Tags: GameDesignDocument, GDD, gif, logo

Do not give up the fight!

The game is getting ready, anxious to come into the world.
Our shoulders are heavy with the two nights that we carry over us.

Sunday has come up on our back, and it’s time the great battle, the last journey. We felt like the 300 Spartans at Futuristic Thermopylae shoulder to shoulder (without the history of being a Spartan, of course).

But now comes the final battle where the devil is hiding in the details.

Until improved warriors deserve a rest.

I go there and I'll be back

I go there and I’ll be back

Here is a house of our coder, so he have a bedroom.

Here is a house of our coder, so he have a bedroom.

Artist dream

Artist dream

Who don't sleep?

Who don’t sleep?

He don't roar

He don’t roar

 

Tags: motivation, timephoto

LD30

Universal Feeling

Now, for you and ALL WORLD! the nome of our game:

UNIVERSAL FEELING!!!

Yeah!

Sorry, I didn’t make the logo yet…

 

But We have our art style!

Look this planets!

JupterMarte Mercurio terra Venus

And this Sun, hum? It is so cute that I think to put a baby face on this!

SOL

Tags: #ld30or48?, Art Sytle, LD30, ld48

Generic Theme…

So we recive the Theme and we like it!

But it’s very generic…

After hours of brainstorming, we got that:

Exemplo de jogo

So, let’s made a game!

 

 

 

Tags: #ld30or48?

Comments

23. Aug 2014 · 02:30 UTC
Awesome concept. =)

The huge progress

We started when LD started, and now we have a nice view of our game.
After now we will make the flavors, humor, animations and all cool stuff, but this is my first jam where before finish the first 24h we can see our progress!

 

bfb10Universal Feeling will come SOON!

 

Tags: gif, LD30, ld48, progress

YEAH! Now we have a logo!

banner

It’s the most different game that we did… like art with pop stuff… I can’t define this game BUT it will be AWESOME!

 

We are on two here:

Me – Game Designer, Art and Sound

He – Code

But we made a skype-chat with the Lowcade (they also are make a game to this LD) LINK !

 

Tags: LD30, logo

Almost Done with the universe

For the first time of all james I participate we finished the game very fast. Well, really really fast.
On 24h our game was done.


banner

This was new to me, usually a few minutes before end the jam we are making the game. And finish without finished.
Normally is three days without sleep, or eat good food… and in this Jam, 24h after start, we finish.

Intriguing.

BUT, today I start put flavors!
yeah… a lot of flavors… We planned a experimental game, with sounds and easy way to play. Some thing we never made before.

I like the result.

Now we are hunting bugs (we never hunting bugs before on a jam) and soon we finished we will publish Universal Feeling!

Cena-3

Tags: DevThought, LD30

Complete Universe

We did!

A Jam entry game made on 24h!(ok ok, we use one day more to make this better!)

This is a introspective game, about how music connect people, places, all the universe. Different sounds, styles, with a flat art and easy way to play. It was a experimental game. The first we made with this purpose. We knew that will be a lot of games with planets and universe. And than I think “Hey, why we don’t make the comum idea with different flavor?”

 

And that is Universal Feeling.

Feel free to play ^^

LINK TO PLAY

Cena-1

Tags: ChipSound, game, LD30, link, sound

Postmortem – Universal feeling

Our game, this time, was started in a different way. I would like to make a action game, with explosions, funny controls and a charismatic character. I like this kind of game, and I like make this kind of game. When the theme was shown, the brainstorm started and my idea for the game was a guy who connect islands. Get resources, put on the right way and done! Of course, some island would have enemies or NPCs. So, the coder decide to participate with me, and he want to make a game about aliens who abduct cows or others things. So we stop. We had two good games! banner And then, like others jams, we decide start again. Always we have a idea we think “maybe some other dev will make the same, so let to do a different game. New. Something we never made”. I like play music. I didn’t play very well but computers can make magic! And we start the LudumDare30 with a experimental game for us. A music game. We use the metaphor about our connections with the universe, the noise of informations that go away to the void. (A good movie start with this purpose). Cena-1 Universal Feelings was, for me, who rate a lot of these LD30 games, something unique (for now). And it’s a great thing! We get what we want! A different game! Of course, he isn’t a perfect. The music didn’t sync, we try to made a easy game and it still difficult for someone… It’s a simple gender to make but difficult to be well made. To do some game with sync, and complete music would use more the 72h just for that, but it’s ok. The game have 21 achievements, a progressive difficult, a lot of sounds, and the planets Spin! (no… they don’t, but the light work very well) That is our game, for this LD30. Universal Feelings. Enjoy! IMG_23082014_040922Exemplo de jogo

 

 

 

 

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bfb10

Tags: LD30, postmortem

LD31

So it’s begin

We are here, at PUC-PR (Brazil). The university received us in this LD.
I will made the game alone, with Construct 2, Spriter, Photoshop and Illustrator and something to do music.

Personally, I did not like the theme. BUT, this is the glamour of Ludum Dare, make a game, does not matter about what.

Pizza and FUN

Pizza and FUN

The night start with pizza, and everyone here in the bringstorm.

Good Luck DEVs!

 

Tags: #31, food photo

Survive Camp: a Day-Night Game

This is my Idea for LDA “survive” game. Where you need to manage your resources.
Let’s do it! On Construct 2

 

The Camp!

The Camp!

Tags: #31, Ideia

The Survive Camp Start!

I made almost all of code (on construct 2), and this is the result. The character can take blueberries and some wood for fire. And the Night coming!

I think this game is more complex that I want… But is fun!

 

output_CZ3FQO

Tags: #31, gif

Survive the Sunday

Saturday was a hard day. I Almost didn’t worked on the game… but ok, it fine, i guess.
Now I Returned!

Logo

 

 
I made some experiences with the logo of the game, I didn’t like the RED in the title, and the art effect on fire, What you think about it?

Tags: #31, ld31, logo

Comments

07. Dec 2014 · 09:27 UTC
The fire effect is cool looking, but the title ought to be a different color.

I tried…

I tried to find the game before. But was not this time.
I would not participate in the make up, a musician helped me with the sounds and music, and I had a lot of help with the codes.
But I wanted to be delivered before just for fun … sad.

Logo creditos dia3 noite3 dia1 Survave-Game vida9 soco2

Here are some images of the game. Tomorrow I see what went wrong with the construct of the conversation and the kongregate.

Tags: #31, Imagens, ld31

Survival Camp

Here my entry!!!

It was a long and hard weekend, but there is the result!
The game is round, the music is great!

 

Logo

Click to play!

Hope you enjoy!

 

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=27144

Tags: #31, game, ld31, YEY!

Improving the game: Survival Camp

It’s so nice receive the feedback in LD.
Sometimes it’s hard, other times is soft. But every time is helpful.
Because I’m made the game, and I test the game, I didn’t knew the difficult of this. Now, I can improve, change some thing. Look to the problem em fix it!
Thank everyone who play Survival Camp: A day-night game!

You can PUNCH monsters in ther faces!

You can PUNCH monsters in ther faces!

You can SIT end relax!

You can SIT end relax!

 

You Camp! It's so cool!

You Camp! It’s so cool!

I do not intent to continue with this game, but in this day before the judging, I want made a better game 😀

 

PLAY SURVIVAL CAMP: A DAY-NIGHT GAME!!!

Tags: #31, AD, ld31