End of day one

Day one went ok. We started kinda late. Spent about two hours coming up with a few ideas. Eventually settled on a weird little Inventory Management game. You kill enemies by clicking on weapons in your inventory. Enemies drop items that you pick up. The more stuff you got, the harder it gets to manage your inventory. When that god-roll railgun finally drops, you might be out of space and miss it.
Lets see what day 2 brings.