felipe-budinich

LD24

Starry night screenshot, I’m off to bed.

I moved away from the platformer concept I was considering initially, now I’ve got some pretty dancing stars, and many gameplay ideas:

1.- Planets (that need to be drawn, they are still using the “star” sprite) will colide into each other
2.- You’ll get points for every “lap” each planet does around the star
3.- You’ll use those points to “evolve” the planet, from a rocky lifeless mass, into possibly a civilization being able to fend off asteroids (?)
4.- I’m accepting any crazy ideas in the comments 😀 (what would happen if you evolve two or more civilizations, will they fight each other?)

No more streaming for today, I’m going to bed, good night everyone, and good luck!

PS1: Shameless plug: our completely unrelated to Ludum Dare Kickstarter campaign 

Tags: Syrenaica

I’m gonna have to do the Jam

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Yesterday, we gave a presentation in tandem with Ace Team, so I was not able to work on my game for the compo, but I’ll finish it for the jam (it’s getting to a point were the game is heading somewhere, so I’m not planning to stop).

By the way, our kickstarter campaign for Evilot, was featured in Rock, Paper, Shotgun 😀

I’m Pumped!

Tags: Syrenaica

Comments

26. Aug 2012 · 20:28 UTC
Hey man, be sure to post it up on G+ when you’re done!

LD26

I’m in ;)

I really tired, and I wont have too much time, but I’m in.

My tools are:

Framework: ImpactJs 1.22
IDE: Notepad++
Sound: SFXR, Aria Maestosa, Audacity
Gfx: Photoshop CS 5.5

Best of luck everyone!

PS: I wont be streaming, but I’ll be using Chronolapse this time.

LD27

Last day of October Challenge

TONS OF CASH OMG!!!11!!!

Make Cash out of your games!

There is still time!

Don’t worry, I’m here to help you.

I wrote an article on how to maximize your profits using In App Purchases (IAP), you may be able to complete the october challenge in a day, check out the article here: http://gamejolt.com/profile/felipebudinich/blog/news/in-app-purchases-how-to-maximize-your-profit/13145/

Cheers!

LD28

You only get one? What I’m gonna be working on during Ludum Dare.

You only get one?

Objective:

Develop a system of interwoven game mechanics that facilitates emerging narrative using a ontogenetic approach to procedurally generate an unpredictable range of engaging gameplay spaces.

Actionable Steps:

  1. Research existing narrative and academic sources, in order to identify narrative structures that facilitate our objetive.
  2. Research existing games, in order to identify game mechanics that facilitate our objetive.
  3. Develop a very simple javascript framework that contains this structure or structures.
  4. Design and implement a open ended scene spec.
  5. Develop or find a Editor suitable to create scenes.
  6. Implement a very simple input system to traverse scenes within this structure.

Notes:

You have experience points and levels just as Gygax and God intended, but to qualify to advance a level your PC must also do something new and interesting. Warriors must defeat a foe of equal level using a new weapon, either one they haven’t wielded in the past or an entirely new weapon of their devising. Warlocks must add a new spell to their spellbook. Criminals must come up with and execute a new illegal scheme. Doxies must find and seduce a new and more influential client. Pioneers must discover a new place or a new route between known locations. All this sounds like a great way to put the ball into the players’ court. “Hey, I’ve got enough XP for level 4. Would you guys help me rob a bank?“

Having a character class seems like a pretty core part of the D&D experience to me as well. On the other hand, everybody starting out as some jerk with a spear and no particular skills seems like a pretty good match for my usual “down-and-dirty” approach to starting a D&D campaign. What if the only character classes available were Prestige Classes? You want to play a wizard? You absolutely must seek one out in play and apprentice up. That’s a bit similar to the WFRP approach, except you wouldn’t necessarily hop from class to class.

The teleological approach creates an accurate physical model of the environment and the process that creates the thing generated, and then simply runs the simulation, and the results should emerge as they do in nature.

The ontogenetic approach observes the end results of this process and then attempts to directly reproduce those results by ad hoc algorithms. Ontogenetic approaches are more commonly used in real-time applications such as games.

This is the  basic structure I got out of my research:

Quest Description Creation The PC is created. Call The PC delves into a dangerous or unknown aspect of the campaign world. Fellowship The PC earns companionship, a powerful item, supernatural guiding, or a guardian. Ordeal The PC attains prominence, overcoming a series of trials, tests and tasks. Initiation The PC takes a great risk, culminating in a revelation of self, an ideal. Expedition The PC ventures forward to achieve that ideal, revealing his weakness. Atonement The PC confronts whatever holds the ultimate power in his or her life. Enlightenment The PC envisions how the ultimate goal can be reached, taking a stand. Confrontation The PC faces the ultimate opposition, surmounting it. Mastery The PC shapes the world with the power earned. Freedom The PC earns freedom to live.

I’m gonna build this structure, and use no art or interface besides javascript prompts and alerts for the time being.

Overly ambitious, not enough time, probably wont get far, but i think it can be damn interesting if I pull something playable out of this.

LD31

I’m In!

Since I’m an old dood, I’ve lost the ability to crunch, so I decided to participate in the “Non-Video Game Entries” category doing a board game before the theme was announced.

Since most board games are “Entire Game on One Screen” by default I decided to do something a little different and condense a full pen & paper roleplaying game in one page.

Heroic Folio 0.0.1
My tools:

– Microsoft Word.
– Photoshop.

LD32

I’m probably not gonna participate but…

I can share some of our music with you :)

 

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redeem the codes here!

Comments

Felipe Budinich
17. Apr 2015 · 23:49 UTC
interesting, it failed to embed all videos, does anyone know how to embed youtube videos here?