chronicbite

LD 42

Things I would do diferently now I've seen people play Clot!

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If you haven't played the game you can find the link to download and rate here:

Play and Rate CLOT!

I've been giving my game to friends, watching some streamers play it and also reading the feedback here on the website and I took note of some things I would do different, now that it actually has had some playtesting, that I might add if/when I revisit this in the near future.

Changes I would make based on player feedback:

  • Adding a short tutorial in game
  • Giving enemy tells/wind-ups
  • Adding more ways to chain blocks together
  • Changing the dash so it connects better with the blocks
  • Borrowing more from the puzzle connect three genre
  • Power ups or drops to change up the runs and allow the player even more strategies
  • Preventing enemies from spawning too close to the player and providing an indicator to know where they come from

Addressing these changes

PrT0S0.gif First of all I did add this little gif to the LD page but reading through some of the comments it wasn't immediately obvious what you had to do and how you would do it.

It seems for most people the biggest issue was the difficulty of the game that was facilitated by its sometimes unfair nature, to fix that I've written some of the ideas provided by the players that I think will really help making it feel like your fault when you loose, all the time, every time. (adding obvious attack tells, indicating enemy position and better spawns)

Other than this some people also pointed out how it was unsure if it wanted to be an arena shooter or a puzzle game and that it should lean more towards one side effectively making it more fun and challenging. This point makes a lot of sense since when I started I did not have the concept completely lined up. To fix this, I feel like I can take a lot from other match three type puzzle games and try and get some of that satisfying complex strategy that fans of that genre crave.(more ways to match, chain reactions and so on)

Conclusion

Finally I think I would really like to revisit this game some time soon, fix some of these problems and add more content to make Clot! What I would like it to be. All in all this has been, to me, a very successful first LDjam and I look forward to do one again in the future. If you are so kind to play and rate Clot! And leave some feedback, I would be immensely thankful.

Follow us on twitter for updates: @SmthFellGames!

Clot! post jam patch

If you haven't played the game you can find the link to download and rate here:

Play and Rate CLOT!

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There is a new version of the game up on itchio that adds a few things I really felt were necessary to make the game fair, more fun and really just what I wanted it to be at it's core. (Most changes based on that juicy, juicy player feedback)

_|Changes|_

Most importantly
  • Added power-ups!!!

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Also:
  • Fixed enemy spawns so they wont be created too close
  • Added enemy indicators to make it a little fairer for the player
  • Enemies can't shoot or attack from outside the circle
  • Fixed anti-aliasing in the arena

Hopefully these changes make the game more fun and fair for anyone willing to play it :)

Help me get to 60 ratings?

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If you haven't played the game you can find the link to download and rate here:

Play and Rate CLOT!

Feedback and ratings are very much apreciated! Thank you for playing :)

Last chance to rate Clot!

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Rating ends in a day so if you haven't played the game you can find the link to download and rate here:

Play and Rate CLOT!

Feedback and ratings are very much apreciated! Thank you for playing :)

Last chance :3

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Rating ends in a day so if you haven't played the game you can find the link to download and rate here:

Play and Rate CLOT!

Feedback and ratings are very much apreciated! Thank you for playing :)