Chris Otey

LD 38

Captain's Log 001

We are a team of game design and CS students from George Mason University and our team name is Hyperfocus Games. We are sticking with the initial idea of a Rogue-like in space. The game will be in 3D and the worlds will work similar to how the levels work and Geometry Wars 3.

Captains Log 002: The Next Morning (Technically)

Its 2pm where we are and we all woke up about 3 hours ago and have gotten back to work. We have code written and models modeled. We are also working on some small story stuff to add if we have time.

Captains Log 003

It is now 6:37pm and we have made some decent progress with our game. We have movement and power-ups pretty much done as well as most of the models we need. We are in the progress of working on UI and other gameplay features. Overall things are coming along well and we should finish in time.

Title Screen Shot

Game is coming along great. Here is a screenshot of the title screen.Title for rogue like 1.png

Houston we have shooting.

With one day left the team is very tired, but the game is coming along quite well. Shooty-shoot.gif

WebGL version is up!

We recently finished the WebGL version of the game and we'd love it for people to check it out and leave some feedback!

  • WebGL: https://hyperfocusgames.itch.io/rogue

Web GL is back up and optimized!

We have optimized the Web GL version and are potentially going to make a mobile version as well.