caranha

LD28

13 hours in, inspiration and reality :-)

This is my inspiration for the game this LD:

13 hours in, this is the reality XD:

development_1

Well, I will not give up! We will have dinosaurs with lasers before the end of the 48 hours! :-)

As of now, I have finished the main game loop, and the base mechanics (victory, game over, upgrade selection, lives, scores, input selection, enemy timelines, ROAR). Time to start adding art. Let’s see if I can draw pixel dinosaurs!

ROAAAAAR!

Tags: dinosaurs, game progress, shoot'em up

Progress Report, and Time to Sleep!

5 AM now, and I have to sleep 😛

But I’m happy that I did some good looking progress:

development_3

I found a very nice parallax background class for Libgdx, and managed to sort out the back end of sprite loading for my fliers.

Next in the plate is difficulty progression, and finishing out the weapons and basic enemy types, and after that I can start working on polish :-)

I guess things are coming together!

Tags: dinosaurs, parallax, progress

Meet The Dino Gang!

DinoMode1_1DinoMode2_1DinoMode3_1DinoMode4_1

Choose your favorite! You only get one 😉

This took me waaaay too long…

But at least the selection screen is working. I need to get the minimum polish out of the way before I can start adding sweet, sweet content into the game. Or that is what I tell myself…

development_4

… so Tired…

Playable Prototype!

I should have posted this prototype ages ago, but I took way too long making the opening and ending screens. Now that this is done, I can go back to making new enemies :-).

So, in this prototype you have all 4 kinds of upgrades (You only get one at a time!), but only one kind of enemy. There are no screen transitions yet either – will work on this as time allows.

Have fun! Download it here.

development_5

Tags: dinosaur, prototype

New Prototype, for PC and Android!

development_6

I added two more enemies, and many “quality of life” improvements, such as some simple transitions. Please do try the game and let me know if you find any bugs or mistakes that passed by me!

Seven hours to go, I will try to add a few more enemies, and maybe a second level.

Link PC (java)

Link Android (apk)

Tags: dinosaur

Dinosaur Rush, Post Compo V1 Released!

Many people complained that the bullets in my game were too hard to see. So I’ve uploaded a new version to fix that!

Other small fixes include a much better control scheme on Android and some re-balancing to make the difficulty curve more approachable. Please try it out and let me know how you like it!

development_8

Play and rate Dinosaur Rush here!

LD29

Problems with Eclipse [Help me?]

AAARgh. When updating libGDX from 0.9.9, I also had to update eclipse in order to install Gradle and Android support.

Problem is: the new Eclipse is losing the context menu intermittently: mouse right click will just stop working from time to time, with no apparent reason (no error messages, nothing).

If anyone has any idea on how to solve this, I would be very thankful. It is really a bother trying to work like this, and I can’t get my project to trivially work in former versions…

Thanks for any help!

Tags: eclipse, help, libgdx

First Screenshot

After a bunch of problems, I finally managed to get the very basic mechanics of my game down. Here is a screenshot:

First Screenshot

There is still a lot to do before this can become a game, but I’m happy that I’m finally getting into my rhythm. I’m not completely sure if my control scheme is good, so I need to put out a prototype as soon as possible.

Back to coding!

Tags: android, java, libgdx, mechanics, screenshot

Comments

snowyowl
26. Apr 2014 · 12:17 UTC
Looks cool. I can’t wait to see what game you put on top of this.

First Prototype is out!

Finally, I got the “main” gameplay loop working! I still need a bunch of stuff in the game lifecycle (such as loading levels, menus, game over, etc), but the game is at a point where it is possible to at least test the input.

What game? I am making a QiX clone – I think that the QiX mechanic (you have to cut away the play area) is very closely tied with this theme.

Have a screenshot:

If you want to try it out, you can find the binaries (for desktop and android devices) here:
https://github.com/caranha/LD29/releases

Thank you!

Tags: android, java, libgdx, prototype, qix

Third pre-release! My game has everything but sound now :-)

Welcome to Layers!

Layers

Layers is my long-desired QiX clone. I hope the relation with the theme is pretty obvious once you start playing. The game is basically feature-complete now, except for sound. The input method can use some work as well.

You can get the game here:
https://github.com/caranha/LD29/releases/tag/Prototype2

The game plays a little better on Touch surfaces than it does on PC, but it is quite playable in both platforms.

Please let me know what you think! 😀

Tags: android, java, libgdx, prototype, qix

Hint to all Unity Users!

To all new and old participants using Unity:

Congratulations on finishing your game! Please remember that Unity can make
Native binaries for Mac and Linux! It is just a click away:

File > Buildsettings > PC, mac and linux standalone > target platform > build.

Don’t make Just a web version, many browser/system combinations don’t play very well with Unity’s web Plug-in.

Thank you, and hope to play your games soon!

(This is a reminder from a message that I posted last LD)

Tags: linux, mac, porting, unity

Made a video introduction to my game + timelapse!

This was a fun Ludum Dare. I think I really nailed the theme with my game, “Layers”. A few people were having difficulty playing the game, so I decided to make a video to give an introduction to it. I also tacked the timelapse at the end of the video:

Have fun!

Please play and leave a comment for layers. I am planning on making a video of some of my favorite entries in a week or two, once works lets up a bit.

Have fun!

Tags: java, libgdx, timelapse, youtube

My LD29 game is now on the Google Play Store

I have recently made a small update to my game (post-compo). This update
fixes a bug on android related to putting the game in the background, and adds a much needed tutorial!
(Never underestimate how confusing your game can be, no matter how simple you make it)

Feel free to get it from this link.

And if you haven’t rated it yet, please play it from here.

My second game available to the public, all because of Ludum Dare. Love you guys :-)

Tags: android, java, libgdx, play store, post-compo

LD30

The rumours of my death have been greatly exaggerated.

For those who know me an care, I’m in! 😀 I am busy and tired as hell this month, but that is not enough reason to break my streak of 8 LDs in a row.

Looking at the final theme list, the feeling that I have is that for the last 3-4LDs the finalists have been same old same old… So I am kinda already building my game in my head. I had a neat idea a few weeks ago which I will try to boot off this weekend.

Good luck everyone!

Tags: im in, theme

Ceiling LD Game Watches You!

Screenshot_2014-08-23-14-10-55

Not a game yet, but after 4 hours, I have an idea down and the main mechanic implemented.

Funny thing is, I was thinking about this game for the whole week. I was lucky that the theme fits the idea that I want to implement so perfectly.

So the idea is this: a top-down action game. Normal stuff: walls, enemies that shoot you, weapons. I was thinking about something a bit like the air combat of Xenonauts.

But here is the twist: the rooms and dungeons that you fight in are generated randomly, based on your geocoordinates! Is the current level too easy? Go to a nearby coffee shop and see if you can find something better. Need a green key? Somewhere in the way between your house and your supermarket, there may be a dungeon containing it.

Your world and the game world, connected.

Now to make that game happen!

Tags: android, geoquest, gps, idea, java

Ludum Dare 37

First Version is out!

The first version of my game is out! Give it a run, and let me know what extra items would be fun in it.

Pico Factory

PICO-8_1

Tags: factory, pico-8, pico8

Comments

Martins
11. Dec 2016 · 10:02 UTC
Its awesome except for the awkward controls – they discourage complex designs.

Loved the graph at the end – unexpected!

Pico Factory — Post Compo Ver 1.3

It adds chickens and egg sandwiches, and a bunch of other fixes. Play the Compo version!

PICO-8_11

The reaction to my little game was much better than I anticipated! Thank you all for your nice comments.

In this new version, I have fixed some of the most common complaints:

  • Controls: Now the X button opens a menu which lets you choose the item to place. You can also overwrite items without using the erase tool if you want to.
  • Balance: No more Bread Machine > All :-) Also, the output machine’s cost increase with each new machine in the world. Use the Conveyor belts!
  • New items: Chickens and Eggs machines
  • Also: A bunch of small fixes and improvements.

I hope you enjoy it! I’ll try to keep working on this game a little bit every weekend until I clear through my TODO list. Suggestions regarding the balance are highly appreciated. And as always, if you got a high score, send me the screenshot!

Tags: pico-8, pico8, post-compo

LD 44