Got some basic art
Got started a few hours late, but I came up with a concept and made some basic art in Blender ready to render into sprites. Character design inspired by Felix Colgrave.

Got started a few hours late, but I came up with a concept and made some basic art in Blender ready to render into sprites. Character design inspired by Felix Colgrave.

After tweaking the Eevee renders a bit, I've got sprites in Game Maker. Better graphics to come once the core mechanics are implemented.

https://cdn.discordapp.com/attachments/570321444102209567/571625187888463892/UqZ6kOUIaD.mp4


Grappling mechanic is operational!

Grappling mechanic is operational!

Finished implementing the core game mechanic. Now I just need obstacles and a HUD.

That does it! Crash Grab is now feature-complete and playable. All that's left now is adding a lose condition, menu, and a bit of tuning.

A few hours spent improving animations, effects, and artwork. Time well spent. Tomorrow I'll add a menu and some sounds and it'll be done!
It's finally finished! 70 hours later, Cash Grab is a playable, feature-complete game!

Please give it a shot and rate it! https://ldjam.com/events/ludum-dare/44/cash-grab
After 70 hours, Cash Grab is a complete and playable game!

Please try it out and rate it. https://ldjam.com/events/ludum-dare/44/cash-grab
After 70 hours, Cash Grab is a complete and playable game!

Please try it out and rate it. https://ldjam.com/events/ludum-dare/44/cash-grab
After 70 hours, Cash Grab is a complete and playable game!

Please try it out and rate it. https://ldjam.com/events/ludum-dare/44/cash-grab