We are in for Ludum Dare 56's Jam
It's our first time doing a Ludum Dare, both me and my artist. Hopefully we make something that will be fun.
Might as well try, because refusing to try is the true path to failure.
It's our first time doing a Ludum Dare, both me and my artist. Hopefully we make something that will be fun.
Might as well try, because refusing to try is the true path to failure.

We've been making good progress, our tiny creatures and our player are mostly set up. There's even a fail state now. The tiny creatures are called the Boys and we love them.
The final day is upon us. It's time to make, because we love the Boys!
There's only a little bit of the game to make at this point. Just need to sort a few issues.
It works, but there's things that don't work properly. It's also kinda overly hard.
It says my export templates are missing.
Is this allowed?
I might as well list them:
Ant-traction,
Stackspolde,
Scrote Jenkins,
Pixel Repair Agency,
Micro Mayhem,
Slime Store Simulator,
Dreadzone,
Tiny Territories,
Goobers: Escape from Lab 8,
Mite Blaster,
Squirrel Puncher,
The Swarm_,
Tiny Tumble,
Night at the 8th werehouse,
Davids VS Goliaths,
Virus Vanquisher,
Waggle!,
Fish Fighter,
David vs Goliath WtGDWYTK,
Multimorph,
Colony Manager,
Tiny Creature Breeder,
Aiming to get more people's games out of the danger zone. Play a few more games so we have more who place in Ludum Dare 56 catagories and more who can potentially find and play We Love the Boys!
It's been a fun time all round and there's still time to play a few more.
I'd say it's a good amount to play. There were certainly some fun ones, some good ones and some funny ones. And that's what we want.
I feel like the game we made fits in with the rest of the experience.

Well, it's a pretty average result, but I think it's alright for a first attempt right...? I just hope this serves as a good confidence boost after the commercial failure of our first game.
Well, might as well give my thoughts on where we're going next. There's certainly plans to make an improved version of We Love the Boys though both of us particularly our artist want to be quite a bit more ambitious with it. Particularly harnessing 3D. Meanwhile we have another project in the works in the background, which serves more as a tool than a game but should be interesting in my opinion. It's still early days though and our projects aren't really in a state they can be shown off.