bORAT

LD30

Triple Threat

Why this game ?

I had this idea for almost a year(initially a board game) but wasn’t getting an occasion to develop it(probably because of other games(college projects)).

 

What this game is about ?

As the theme for ludum dare 30 is connected worlds, I tried my best to make the game as per the theme.

The game depicts a fight between three worlds. Three worlds fighting with each other to decided who’s superior.

The tokens can only move to the world’s which are connected to the block it’s already in/

 

Problems Faced

The initial(and primary) problem was the user input, I was not able to find a solution on how to move the tokens.

Solution – Created the red blocks for each block and turned them into buttons with each button hard coded with a function (there was no time for experiment).

 

The player turns were not in proper cycle. e.g. if all the tokens of a player are removed and his turn comes, he cannot move his tokens, hence, the game wouldn’t progress.

Solution – Solved using Boolean values and permutation & combination.

Link to the game – Triple ThreatHUD

Triple Threat – PostMoterm

Why this game ?

I had this idea for almost a year(initially a board game) but wasn’t getting an occasion to develop it(probably because of other games(college projects)).

 

What this game is about ?

As the theme for ludum dare 30 is connected worlds, I tried my best to make the game as per the theme.

The game depicts a fight between three worlds. Three worlds fighting with each other to decided who’s superior.

The tokens can only move to the world’s which are connected to the block it’s already in/

 

Problems Faced

The initial(and primary) problem was the user input, I was not able to find a solution on how to move the tokens.

Solution – Created the red blocks for each block and turned them into buttons with each button hard coded with a function (there was no time for experiment).

 

The player turns were not in proper cycle. e.g. if all the tokens of a player are removed and his turn comes, he cannot move his tokens, hence, the game wouldn’t progress.

Solution – Solved using Boolean values and permutation & combination.

Link to the game – Triple ThreatHUD

Triple Threat –

Why this game ? I had this idea for almost a year(initially a board game) but wasn’t getting an occasion to develop it(probably because of other games(college projects)). What this game is about ? As the theme for ludum dare 30 is connected worlds, I tried my best to make the game as per the theme. The game depicts a fight between three worlds. Three worlds fighting with each other to decided who’s superior. The tokens can only move to the world’s which are connected to the block it’s already in/ Problems Faced The initial(and primary) problem was the user input, I was not able to find a solution on how to move the tokens. Solution – Created the red blocks for each block and turned them into buttons with each button hard coded with a function (there was no time for experiment). The player turns were not in proper cycle. e.g. if all the tokens of a player are removed and his turn comes, he cannot move his tokens, hence, the game wouldn’t progress. Solution – Solved using Boolean values and permutation & combination. Link to the game – Triple ThreatHUD

Triple Threat

Why this game ?

I had this idea for almost a year(initially a board game) but wasn’t getting an occasion to develop it(probably because of other games(college projects)).

 

What this game is about ?

As the theme for ludum dare 30 is connected worlds, I tried my best to make the game as per the theme.

The game depicts a fight between three worlds. Three worlds fighting with each other to decided who’s superior.

The tokens can only move to the world’s which are connected to the block it’s already in/

 

Problems Faced

The initial(and primary) problem was the user input, I was not able to find a solution on how to move the tokens.

Solution – Created the red blocks for each block and turned them into buttons with each button hard coded with a function (there was no time for experiment).

 

The player turns were not in proper cycle. e.g. if all the tokens of a player are removed and his turn comes, he cannot move his tokens, hence, the game wouldn’t progress.

Solution – Solved using Boolean values and permutation & combination.

Link to the game – Triple ThreatHUD

LD31

My first tension-free game jam

 

 Game Link – Kuch Bhi !

 

The reason why I’m calling it a tension-free game jam is because for the first time we didn’t care about the output. We just wanted to have fun.

Me(bORAT) and my partner(Dreamstack), two fellow Odias were not looking forward to take part in the jam (until the theme came out). We just had a 2 min talk about some game mechanics and soon realized that it could turn into a pretty good game. Then we started working on the game without caring about the graphics, sound, bugs, etc. because we just wanted to fun. Hence, the output “Kuch Bhi” which literally means “Whatever”, in which there’s no logic. Play it , enjoy it. Hated it ? Give us feedback to improve it.

Finally, don’t forget to press “random button”. Write the output you got in the comment section.

                                                                                                             

  

Hurray, we’ve got 100+ votes – Kuch Bhi !

Thank you so much for rating our game. Due to your positive feedbacks I’m thinking about publishing this game in google play store as my first game. Thank You once again.

Looks easy but hard to master.

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Game Link

Play and Rate – Kuch Bhi !

Looks easy but hard to master.

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Game Link

Comments

25. Dec 2014 · 16:09 UTC
Yet another shameless “play my game” post from you. I see you’ve deleted all the posts I’ve already commented on.
hoqjed
25. Dec 2014 · 16:51 UTC
I agree with zatyka, try to keep these kind of posts to a minimum. They don’t offer any additional value to what you’ve already posted (something like a postmortem would be nice to understand your approach to design).
hoqjed
25. Dec 2014 · 17:06 UTC
Also, I’m pretty sure this game has been updated and revised since I saw it last (I feel like it was faster paced before). Please upload post-jam work as a separate link in your game’s description. Feel free to correct me if I’m wrong about that. I don’t want to call you out on things that you haven’t actually done, but your actions appear to be deceptive and intentionally misleading in some aspects of this friendly competition.