Current Wrap Up
The prototype is almost done! Don't have time to upload a gif unfortunately; it would look better (and make more sense) if it was one.
Much of the rule logic is implemented for both the HUD menu and in general, and the rule governed objects are basically prototyped; it just needs all the other subclasses. Next time, I'll be working on the rest of the needed assets, the game state, and the first levels!
All of my objects work! Huzzah! The only thing left to do is assemble the levels. I'm having some issues with transporting the Player from one scene to the other, but I do have some workarounds just in case I can't fix it. Besides levels, I need to add some last minute sound, music, and UI art (and a font I keep forgetting to add) is on the way. I have a list of all the high priority stuff next to my computer so I can at least have something playable uploaded. Next post will be the home stretch, and a very quick reflection piece.
While this is the 3rd post jam update on Ludum Dare, this is probably the 4th or 5th update in general. The biggest changes so far are that it's mostly complete, a little flashier, and less buggy. I plan on doing a postmortem soon, but I have one or two more updates to finish before that. Otherwise, now's a good time to play it if you haven't yet!
There were a lot of interesting and out-there themes, so I'm pumped for Ludum Dare 55! Good luck to everyone participating!