atollett100

LD34

I’m in.

Heey I’m Andrew Tollett, 18 years old, and this is the first time I’m participating in the game jam. I know a decent amount about alot of different languages as opposed to alot about one. for the competition, I’ll be using game maker studio. I mostly program and do very little art and sound, so that part is going to be a bit of an adventure for me, but I’ sure I’ll have fun regardless! Good luck everyone

Tags: GameMaker Studio

Final Theme voting

I felt the need to make this post because of a particular theme that made it to final voting which makes me want to strangle 2 puppies simultaneously. “Lose abilities as you progress” This is literally the exact opposite of what makes intuitive sense from a game design standpoint. by giving your player abilities over time, it gives them a feeling of growth, allows you to explain and explore each skill individually, and lets you make the level design progressively more intricate, especially with movement based abilities.

Taking away abilities as you progress means having a bunch of complicated abilities you don’t really understand how to use at the beginning of the game. There’s 2 ways this could go in terms of level design. Early levels are way too complex and then towards the end you feel like you’re putting the square peg in the square hole and that’s the entire game, or you have the same levels throughout where people could complete the earliest levels without using ANY of the abilities. It just doesn’t work well.

While alot of the themes are really cool, a few of them stand out as just plain annoying. along with “lose abilities as you progress”, “build your weapon” seems overly complex, like something you’d do in call of duty, not over the span of 48 hours (the only way i see that going well is making a bubble tanks clone, which kind of ruins the point of the compo). and “Nonviolent combat” following the explosive success of undertale, i don’t see where anyone else could go with this.

In terms of themes I liked, “One massive enemy”, “Break it” “Journey into the unknown” “Death is not the end” are all good themes in my opinion because they leave so much open for you to decide and play around with. It’s a starting point and not a massive annoying wall you have to work around, which is just the way it should be

 

 

Comments

11. Dec 2015 · 18:26 UTC
You are thinking of these themes in the wrong way. Any theme, if you think outside of the box, has potential to be the best theme ever. “Lose abilities as you go along” is probably the best theme in my opinion. Don’t think about it in the simplistic, you start of with abilities then you just slowly lose them all, think of it as, you start off the most talented swords master in the land, but you get cursed and lose your talent and must gain it back some way. If you think enough about any theme, it can be a amazing theme.
Vija02
11. Dec 2015 · 18:35 UTC
Exactly, losing abilities doesn’t mean that the game should become easier over time

Don’t think it as in, you have many mechanics, then it dissapear overtime. For example, someone got lost kn the woods, overtime he gets weaker. But the mechanics increase as he try to figure out how to survive.
11. Dec 2015 · 18:59 UTC
I can see “lose abilities” as a game where things are easy in the beginning precisely because you have so many ways to solve problems, where the game successively grows more difficult as you have to use fewer tools to solve problems.

Nearing the 24 hour mark

24 hour mark

How Dangerous

I went with ‘Z’ and the space bar for my two buttons.

Space makes you go up, gravity makes you go down. Z makes you shoot. It’s a pretty nifty.

The game itself is a bullet hell shooter, in the style of the ridiculous danmaku games.

Comments

13. Dec 2015 · 01:12 UTC
Oddly enough I posted right after you, working on pretty much the exact same idea. :)

Just a taste

If the video isn’t loading you got here a tad early.

Sneak peak to the first boss fight. Still have to tweak some values so it’s actually BEATABLE but here we go.

math nerds unite

Comments

eerongal
13. Dec 2015 · 05:21 UTC
Flappy bird style flying + bullet hell shooter? I didn’t realize satan was taking part in this ludum dare…..

Almost done

Just doing runs to find bugs

LD35

16 hour update

this is what I’ve got right now. have to include the win condition, make a title screen, sound, then pump out as many levels as I can

27 hour mark

oh yeah baby shift… those… shapes.

I really stretched here but when i came up with this I just had to do it

Just a few hours left!

Check out my game! click the image!

With LD35 wrapping up I’ve noticed that amidst all the praise in the comments about my game, very few contain any actual criticism! I know it’s a dumb complaint to have, but it would be great to hear about some more stuff that I can improve for the post mortem version. getting access to a large number of playtesters doesn’t come often and I’m just trying to take advantage of it.

Click here to play