
Hey everyone! I've been quietly working on a post-jam version of my game Crash Lander. I thought I'd make a post about the new graphical style. Here are a couple before and after screenshots.


I was happy to hear positive feedback about the graphics for the original version of the game, but I was never really satisfied with them. In particular, the environment felt really plain.
I decided to create all new tilesets and add a variety of lighting. I think the results look quite nice and the darkness really adds a sense of claustrophobia as you delve deeper and deeper. It's not completely dialed in yet, but it's getting there. I feel like it's much closer to the original vision I had for the game.
I hope to release the new version shortly after the jam ends. In the meantime, I'd love for you to check out the original version! It's a pretty difficult platforming game about flying a rocket, managing fuel, and dying a whole bunch.
https://ldjam.com/events/ludum-dare/48/crash-lander