Anizian Games

Ludum Dare 46

End of Day One: Chocolate-The Fantastical Adventure of the Doggy Walk

So first off, the theme sucks lol. It took a while to come up with this but woo. We went with the idea of a fantasy dog walking simulator which currently is just terrain that you walk your dog with, however tomorrow our goal is to add more game play and fantasy elements! screenshot.png

And a closeup of our precious doggo boi, Chocolate! sitttt.gif

End of Day Two: Chocolate-The Fantastical Adventure of the Doggy Walk

Oh what a day. I had to rework a lot of the engine structure to actually work and implement stuff. One of the things being for music. I had my first try at dynamically making the music so that it builds up throughout your dog walk. Its far from my best music but its cool none the less. Its also very basic but it does the job.

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When implementing the title screen there was also a mysterious ghost that kept destroying random titles for seemingly no reason on the first map when loaded. I somehow managed to fix this with some unrelated script and now I'm very confused, but relieved that its over.

I've added monsters into the maps, originally I planned for you to fight them but surprisingly found that it actually was more fun to just try and dodge them. There are a range of types that differ with either speed or attack damage.

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The final main feature is a dialogue system where the main character talks at random parts about the dog walk and her adventure.

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Heres a Blime! slime.gif