alexquantum

LD20

You can count on me!

Hey, this is gonna be my first LD and I can’t wait to begin coding my game. So that’s what I’m gonna use :

Platform: Flash

IDE: FlashDevelop (Awesome 馃榾 )

Libraries: Flixel, but I might use Flashpunk instead.

Visuals: Paint.NET

Sounds: SFXR

Musics: FL Studio or Reason 4

I know it will be a lot of fun! See ya on friday (btw … which seat should I take ? )

Comments

SonnyBone
26. Apr 2011 路 04:12 UTC
I say take shotgun.

LD22

I鈥檓 in! Have fun!

I remember my first ludum dare… LD #20. I was ready to make the most amazing game in 48 hours. I couldn’t wait to create some cool new game mechanics based on the theme we would know only when the incredible challenge would begin. Then, it started… 48 hours seems a lot, you feel like you have enough time for everything then you realize the deadline is coming closer every seconds and you start to freak out. I did some noobish error that I shouldn’t have done : I decided to learn ActionScript 3 during the challenge when I could’ve use Java, a language that I already know; I took too much time on trying to make an engine out of my game rater then making a game (…. not good) and I was sick during this weekend (doesn’t really help -_-). All these errors kept me from finishing in time. I was not quite satisfied with my performance and the way I managed my time.

Well, I learned a lot from my experience and this time I couldn’t be more ready for this ludum dare! For the LD #22, I will use :

  • Language : Java
  • Libraries : None
  • Sounds : sfxr
  • Graphics : Paint.NET
  • Other shtuff : 聽Coffee, coffee, coffee and some more coffee. Maybe some sleep and pizzas (hmmm)

My goal isn’t to finish first, but only to be able to finish my game in time (for once) and hopefuly get some constructive comments so I can do better for LD #23.

To Ludum Dare #22, I say Challenge Accepted !

Good luck to everyone! Hope you’ll all be able to finish your game ’cause I can’t wait to play them 馃槈

Le workspace

Yep, the place where all the magic will happen.

Temple of Loneliness. Done! Alright now I can go relax and sleep :)

Wow what an cool weekend!
This LD I was able to finish my game in time and it feels so good!!!

Even though I did finish in time, there’s some things that were not completed like I wanted it. There’s not as much challenge as I wanted and not enough puzzle. Also, there’s a bug that needed a complete rethinking of my movement code and it wasn’t happening too often so I left it in the game.

Now the positive side! My game is complete and it was done in 48 hours. I’m happy with the result and I think it’s not the best game in the compo but it’s fun and it looks alright I think.

What is my game? Well, it’s a puzzle game where you move rocks to their respective switches. Simple.

What went right :

  • I was able to concentrate on getting a game done instead of making a game engine
  • I had some sleep (but not enough)
  • I had coffee to drink
  • I got an idea right at the beginning
  • My “engine” was simple

What went wrong : (I did finish anyway)

  • I got stuck on irritating bug
  • I didn’t have enough pizza
  • Sleep…

I’m really happy that I was able to finish in time. Now i’ll go sleep and let you play my game. If you do play it please leave your comments and your thoughts about the game, it’s really appreciated.

You can play the Temple of Loneliness here : play here

And if you want the source : source here
(You shouldn’t look at it because it’s really ugly and I don’t program like that irl 馃槈 )

Thanks!

Comments

asharwood
19. Dec 2011 路 02:17 UTC
Oh, fun game. I enjoyed the puzzles and the graphics were a nice retro look. Takes you back. It was interesting being able to learn the mechanics of the game while playing. It would be nice to have more lives so that you don’t start back at the very beginning if you die, but that is ok (or at least when you die start you back at the beginning of the puzzle. The puzzles were quick and sweet that it didn’t take long to get back to where you were. Good job.