Alex Bryant

LD 40

BryantBros are at it again! But for the first time!

This’ll be the first game jam we’ve been in.

We’ll be using Unity 2017 - probably 2017.2 or 2017.1 Programming done in Microsoft Visual Studio Any images will be made in whatever we decide at the time. It’s a programmer team not an art team, what did you expect??

There are two programmers so look forward to high quantities of programmer art! One of us is also limited to a laptop due to a broken motherboard but screw it!

Let’s do this!

Doing this with @tye-k-bryant

Finally some progress!

So sure, it's been almost 10 hours since it started and I don't really have all that much, but hear me out ok, I'm a slacker and have only been working on it for an hour or so. but anyway, I got a the concept, the playerController and firing/health system implemented alongside those particles in the gif. It's not much, but those are the centerpiece of the game, hence the best programmer art so far!b.gif

Submitted!

Have a gander at my low-quality game I was too busy to finish! Hopefully I finish this game one day soon! https://ldjam.com/events/ludum-dare/40/dont-level-up-yet

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Fixed up everything!

So I had a bit if an issue with not making my itch.io project public so for anyone who tried to have a gander at my submission, sorry it's fixed now!

https://ldjam.com/events/ludum-dare/40/dont-level-up-yet

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WebGL / HTML5 build added! - Don't Level Up.... Yet!

Finally got around to uploading that HTML5 build successfully!!

If you've already seen it but wanted to play in browser, here it is! Have at it!

Give me a rate and link me to yours so I don't miss it!

https://ldjam.com/events/ludum-dare/40/dont-level-up-yet

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Mac Build Uploaded - I Require A Tester!

Hey guys, I recently uploaded the mac build (after downloading what I needed for it) at https://sirred.itch.io/dont-level-up-yet

Problem is, I don't own a mac. Could someone please make sure it runs and let me know asap? Thanks.

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Smart Rating & Karma PSA

Ok so i see a lot of people wondering how this works and whole there was a post earlier describing it in a bit if detail, i have some advice for people who like giving feedback in hopes of boosting that rating.

Now I'm no expert but this is what I've noticed. It takes a few minutes after leaving a rating for that to count to the stats. Now, if you leave a comment as well that's what brings up smart rating. And I've noticed. The longer and more thought-out comments not only give more score, but also eventually get turned into more cool points that a "nice game bro"or "worst game -10/10"

If a game is good tell them why. What works well together, what stands out as their strongest point, how you approached the game, etc.

If the game is complete garbage, it's not. No game jam game is horrible. Some are really bad but theres a time limit. Cobstructive criticism, not abuse. Talk about "x item is missing, here's what i suggest" or "if you add this x you may not know about it'll boost quality for a small time investment". If you kniw the engine they are using give them tips on better ways to handle things like collision detection,etc.

Make the feedback useful. After all, it's what a game jam is all about. Learning. Maybe the kid just it of school made a bad game but that doesn't mean he's bad, just new. Maybe the expert made an awesome game but there's always something new to learn. And thinking about your feedback will also really help you improve as well. Next game you make your own words will be in the back of your head making sure you don't make the same mistake as that one other guy, or making sure you think of something that someone else did.

TLDR; write constructive and thought or feedback as well as ratings for more score! And to help people grow!