AdroitConceptions

LD 42

Is it the trendy thing to say 'I am in'?

Planning on doing something to keep the streak alive. I have made a game for every Ludum Dare starting at #38. Have a really busy looking weekend. Kids have their first day of school today. Might end up having to do the Jam to have time to make a game (Already took Monday off to catch up with the weekend).

My most resent game making activity was doing a 12 games in 12 weeks challenge, which ended up taking 5 weeks to make all 12 MVPs. (Details: https://12games12weeks.blogspot.com/).

Planned/frequently used tools: - Unity - VSCode - GIMP - Blender - Audacity - LMMS - Chiptone - Abundant Music

All ran on Linux.

Progress - Day 1 - S.P.A.C.E. Capsule Collectors

Happy with my progress given how much of my time I can actually put into the jam.

Unfortunately can't here the sounds in the gif.

ezgif-4-51d753dbad.gif

I just noticed the not-intended 'Capsule' pun on the current player model.

Todo: * Character Model/Animations * (More) Enemy Models/AI * Main Menu/Game Over Screen * Music * Proc Gen Levels

S.P.A.C.E. Collectors Post Mortem

I wrote a Post Mortem shortly after the jam completed on the blog I used to document my 12 games in 12 weeks challenge. https://12games12weeks.blogspot.com/2018/08/ld42-space-module-collectors.html

Screenshot from 2018-08-13 12-37-33.png

I have my needed rating, so instead of using this space to ask for more, go rate games that need ratings and have been rating themselves (https://ldjam.com/events/ludum-dare/42/games/)

Rankings

If your looking for the total number of ranked games by category and score: ```

compo

Overall : 725 Fun : 724 Inovation : 725 Theme : 725 Graphics : 696 Audio : 562 Humor : 485 Mood : 597

jam

Overall : 1286 Fun : 1283 Inovation : 1280 Theme : 1284 Graphics : 1187 Audio : 786 Humor : 902 Mood : 1121 ```

Here is my progress over the last 5 Ludum Dare Game Jams: LD42Rankings.png My game from LD42 (which also got an art upgrade as part of Optical Optimize)

LD 43

I am In

Planning on doing something to keep the streak alive (busy weekend again). Targeting 4 hours for this weekend. I have made a game for every Ludum Dare starting at #38.

Planned/frequently used tools: - Unity - VSCode - GIMP - Blender - Audacity - LMMS - Chiptone - Abundant Music

All ran on Linux.

Total Ranked Games by Category/Entry type

I figured this is probably useful to more then just me. ```

compo

Overall : 506 Fun : 506 Inovation : 507 Theme : 507 Graphics : 494 Audio : 393 Humor : 403 Mood : 480

jam

Overall : 1044 Fun : 1045 Inovation : 1045 Theme : 1043 Graphics : 962 Audio : 662 Humor : 871 Mood : 985 ```

LD 44

And I am in.

Hello! I am Jason, I make games for fun.

I been doing this Ludum Dare things since #38 and have this odd desire to keep my streak alive :thinking: (Healthy desire? not sure yet).

You can check out my prior work on my ich.io page and read about my 12 games in 12 weeks challenge on the 12 games 12 weeks blog.

I am planning on live streaming my LD game development and post jam rating over on Twitch. I also live streaming development of a larger game over on Twitch. You can head over, take a look, drop a follow if you like what you see and want to get notified when I go live.

Below is a screenshot taken from my current project (non-final art/models).

Screenshot.png

Basic Framework done... who recongizes this style of game?

``` Welcome bob, enjoy your stay!

Welcome Room
Welcome to the MUD, type help if your not sure what to do.
Exits: [north]

bob entered the room.
dagger went north. north A Farmer's Field A large field, fulll new young plants. Exits: [south] dagger is standing here. a rake is sitting here on the ground

get rake you pick up a rake status

Health: 100 Experiance: 0 Status Effects: Skills: Items: rake drop rake You drop a rake

A rake disolved into the ground. A rake materializes from thin air. ```

Total Rated Games by Jam/Comp and Category

I have been pulling this data for a while, figured others might want it also. I didn't get ranked this game, ran into some IRL stuff and didn't manage to finish a game.

```

compo

Overall : 508 Fun : 507 Inovation : 506 Theme : 506 Graphics : 491 Audio : 392 Humor : 412 Mood : 472

jam

Overall : 1165 Fun : 1165 Inovation : 1162 Theme : 1163 Graphics : 1053 Audio : 715 Humor : 954 Mood : 1089 ```

Ludum Dare 47

Are you Stuck in a Loop?

Do you feel stuck in a loop while making your game... the feature -> bug -> fix -> next feature loop?

Screenshot.jpg

Total Rated Games by Jam/Comp and Category

As I have been specifically asked for this information:

```

compo

Overall : 630 Fun : 629 Innovation: 629 Theme : 630 Graphics : 610 Audio : 499 Humor : 465 Mood : 576

jam

Overall : 1668 Fun : 1668 Innovation: 1669 Theme : 1669 Graphics : 1507 Audio : 1103 Humor : 1250 Mood : 1528 ```

Ludum Dare 50

Post Mortem

Getting Back Into Game Dev After a Game Dev Burnout Break

I had burned myself out around 2 years ago and finally pushed myself back into making games with a 100 day dev challenge with the goal of spending 5 minutes/doing one small thing a day. I am currently 40 days in and it definitely helped get over some of the motivation issues invoked with coming back from burn out. There were quite a few days were I quite a bit done because I got started and there were days were I just did the smallest amount to be able to hit the challenge.

In all of this, keeping yourself mentally healthy, taking appropriate breaks, keeping your life simple enough to keep stress down are all really important.

The Theme

I spend an hour or two after the theme was announced, a full nights’ sleep on it and a bit of time in the morning and just couldn’t come up with any game-play that I wanted to make that really fit it well, and since theme was optional, I just opted out. Did feel a bit weird doing that… but I was at a point of ‘opt out of theme’ or “don’t do the jam”… so I picked opt out.

It appears that even though you can opt out of the theme and POV made it clear that the theme is optional, many people expect the theme to be part of your game (this is based on the feedback I have got so far). And I suspect that impacted the ratings I got. Thankfully I am doing this for the feedback and self reflection and not the scores themselves.

Graphics

I might have found a style of graphics that works well enough, yet doesn't take forever to make and is something 'programmer' me can do. This is exciting.

4:44 rule

While I only ended up spending something like 16 hours over all, I came into the jam planning on following the 4:44 rule. I made a plan to make a hard cut at 4 hours to feature lock, which ended up being about 3.5 hours as the next feature on the mental list was going to take me more then 30 minutes to implement (and I had breakfast to cook). This gave me plenty of time to flesh out the game, make juice animations/SFX for the bridges (which have been commented about frequently).

Clean Code

I made sure to use some Clean code designs to avoid highly coupled code. While it didn't have a huge impact during the jam, It did make a huge difference with some post jam messing around with the code really easy as there wasn't any weirdness in the placement of different bits of code/connections between it. this also made making levels easier as I didn't have to deal with connecting different bits of the game play together as the different elements were passing data via ScriptableObjects, so they could be wired up once in the prefabs and the prefabs could be dropped in the scene.

Ratings and Feedback

As usual, getting out and rating 23-25 games and doing your best to give quality feedback gets you the needed 20 ratings on your game. I put a note at the top of my game page that feedback was more useful then ratings and I seem to have got more feedback then I have in the past. This was unexpected, but a nice to have.

Post Jam 'Fun'

Based on some of the feedback and something I wanted to try, I setup an Orbit camera (really simple/will clip into stuff) and a First Person camera and tried them out. And the orbit camera really did something to the ability to judge some of the jumps/platforms/etc. The First Person camera is playable, but might need a bit of design adjustments to account for the height of the camera (but FP platforming is an odd beast generally..)

https://youtu.be/oKOO1aPCM6I

Call to Action

I have my 20+ ratings and feedback, so be sure to checkout the games list and give love to the top smart balanced games as they are the ones that have been out giving ratings and quality feedback to others.