Aaron Lehnen

Ludum Dare 46

WE ARE DARKNESS (Development Demo)

Development Demo for the WE ARE DARKNESS VR Game, created for the Ludum Dare 46 Theme Keep it Alive. I created this trailer to showcase certain game play, explanations, planning phases, showcase the score/soundtrack and some behind the scenes footage. https://www.youtube.com/watch?v=smozGh1zpO8

We Are Darkness is an asynchronous VR local multiplayer party game in which 1 player in the headset plays as the hero trying to burn down the accursed mansion while the players on PC act as “The Darkness” trying to snuff out their light. The hero plays mansion made up of a grid of rooms setting fires that eventually spread to other rooms while avoiding The Darkness. They win when 90% of the rooms are ignited. The Darkness controls dark swarms of energy and alternates between attacking the hero to dim their torch and putting out fires in already ignited rooms. They win when the heroes torch has been completely snuffed out.

INSTRUCTIONS: VR player must start game on his screen a code will appear. PC Players must use that code to join the room (All caps) VR players goal is to light 90% of pyres Shadows must stop the player and destroy the players torch and lit pyres (RAPID CLICK SPACE BAR)

Aaron Lehnen - Composer & Sound Designer, Game Design & Project Direction

Carlos Puerta - Systems & Networking Programmer, Game Design & Project Direction

Jakob Broaddus - Audio Programming, PC Programming, Game Design & Project Direction

Zale Bush - VR Interaction Designer, Game Design & Project Direction

O’Brian Cox - Level Designer

If you want someone to play with!

DISCORD: https://discord.gg/WyTnXKW

Downloads and Links: Windows/VR -

https://the-realm-recordings.itch.io/

New Build Update coming soon with bug fixes, UI, better audio mix, & MORE!

Hello Jammers! Hope everyone is able to keep fixing those bugs and getting their games more polished for others to play as originally intended.

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We had some bugs that were slightly ruining the game play and have been documenting them and meticulously getting through them. We also created a more optimized audio manager and are currently balancing all the SFX & Score. Presently incorporating Health and progress UI for both VR and PC players as well.

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...and 1 more little secret update is the procedural generation we have been working on. Hopefully integrating in to the master build soon!

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