Sota

LD32

I’m In!

Good thing LD33 is in a few weeks, cause I start working on my portfolio this Fall! I hope I can get some help by then!

LD34

Count me in!

In the last game jam, I was able to pinpoint my weaknesses in game development (it was coding. who’da thunk?). Even though I haven’t worked on anything since, I’m willing to give LD 34 my all. Let’s do it!

Game Maker || Milkytracker || SFXR || Manga Studios 5

On second thought . . .

I might not be able to participate. I’ll put up what I have but it’s more of a rough draft than anything else.

https://www.dropbox.com/s/0pcgvndpq8ttw4l/ludar34.gmx.zip?dl=0

It was either gonna be a theme fusion or just Two Button Controls, but either way:

Charge meter == Spacebar
Reset meter == Enter

metertest

LD35

I’m In 2: the 2nd Inning

I’m confident about my participation this time!

Engine
Gamemaker: Studio

Audio
FL Studio
Milkytracker
sfxr
Audacity

Graphics
Clip Studio Paint
OpenToonz

Current Progress

I’m gonna use this LD to focus on animation and build a game off of the character’s functions. I only have a standing animation tonight, so tomorrow will be movement, shapeshifting, and just general asset work and level design.

So anyways, here’s my stand:
ldanim

Extract the Data, Record the Result, Reap the Benefits, Time to Exult!

sarrates

Funny: the music was the best part, and it was last-minute.

The graphics were just silhouettes, but it makes sense.

Summary: I had fun. Gotta do better.

Ludum Dare 37

I’m in.

Engine: Clickteam Fusion 2.5
Graphics: Clip Studio Paint
Audio: Milkytracker