Things I thought I did good or better
- The game is playable! (compared to my last 2)
- The game has sound! (not good sound, but it’s the first time I made a game with sound)
- The game has levels! (A first for me)
- I didn’t spend all the time thinking about the messy code! (Progress shot up)
Things I thought I did bad or worse
- The game is super short! (2 minutes to go through)
- The sound and art is sloppy! (Drawing and music is a weak point!)
As for whether or not to use a framework…
My first Ludum Dare was made without a framework, and it was better than my second.
My second Ludum Dare did use a framework, but it was terrible.
My third Ludum Dare used a miniscule framework which is so small, it is basically starting from nothing, but this is defiantly the one I am the happiest about!
What I want to do now
- Make a framework that doesn’t suck
- Make a game outside of a game jam (because making a game and trying something new and awesome = learning and realization from failures, and it would be good to do this more often!)
- Stop stressing over “not having a good enough coding structure” whilst making a game. (I need to focus on the game more than actual re-usability of the code, because this isn’t boring software, these are GAMES!)
TIME TO PLAY YOU GUY’S GAMES!