radiolemon

LD27

Progress here, and a scary wall ahead!

progressShot1

We got the foundations of the foundations laid out here

  • Gravity and collision!
  • Dynamically adding properties to objects!
  • Input and stuff!

NOW TO PREPARE FOR THE HARDEST PART OF DEVELOPMENT:

To allow these properties to be changed at a dynamically added rate!

Good luck to everyone else and their possible walls of blocks!

Doing it!

I have been working on it for most of the weekend, but I don’t have anything that is actually solid (D:)

I WILL FINISH SOMETHING

My post-mortem for my compo game

Things I thought I did good or better

  • The game is playable! (compared to my last 2)
  • The game has sound! (not good sound, but it’s the first time I made a game with sound)
  • The game has levels! (A first for me)
  • I didn’t spend all the time thinking about the messy code! (Progress shot up)

Things I thought I did bad or worse

  • The game is super short! (2 minutes to go through)
  • The sound and art is sloppy! (Drawing and music is a weak point!)

As for whether or not to use a framework…

My first Ludum Dare was made without a framework, and it was better than my second.

My second Ludum Dare did use a framework, but it was terrible.

My third Ludum Dare used a miniscule  framework which is so small, it is basically starting from nothing, but this is defiantly the one I am the happiest about!

What I want to do now

  1. Make a framework that doesn’t suck
  2. Make a game outside of a game jam (because making a game and trying something new and awesome = learning and realization from failures, and it would be good to do this more often!)
  3. Stop stressing over “not having a good enough coding structure” whilst making a game. (I need to focus on the game more than actual re-usability of the code, because this isn’t boring software, these are GAMES!)

TIME TO PLAY YOU GUY’S GAMES!

I’m joining the October Challenge!

Lets do it!

The Arbitrary Game Jam #3 is starting soon!

Greetings hard-working game people!

I know your all working on the October Challenge, but I just wanted to give some news.

The Arbitrary Game Jam is beginning its’ 3rd contest in 2 days, and all are welcome!

Its a more laid back game jam with looser deadlines and submission rules than Ludum Dare, but the core idea is the same: Finish a game. If you are itchin’ to participate in a game jam, or if you want to brush up on your skills as a game maker, come check it out.

Comments

08. Oct 2013 · 13:07 UTC
From the description on the website, it seems that deadline is 72 hours. So, how is this “looser” ? Or did I misunderstand how it works?

LD28

Joining Ludum Dare 28!

4th Dare!

This time around, I will am spitting out my pride by using one of these awesome game engines! My goal will be to make something playable dangit!

Tools!

  • jMonkeyEngine 3 for the engine!
  • Audacity for sound!
  • Paint.NET for graphics!
  • Blender for modeling!

Lets have fun!

I love this Mini-LD idea!

My first game ever was Ludum Dare 25: Ethan’s Bike,  which I LOVED making.

You are playing as Ethan, a little 6 year old boy who wants
to buy a brand new bike! However, he has no money! To make things worse, the bike
is off store shelves in just 15 days! Be villianous and steal from you neighbors!

I plan to redo the whole game and apply everything I learned to make the game a little better in my eyes. Goals are:

  • Make it less interface-based.
  • Make it so it takes a little strategy to steal things.
  • Have fun revisiting Ethan

Good luck to all for this mini-LD!

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18002

To follow the rules

Here is an ity-bity thing I whipped up for the Jam, just includes some matrix math and image loading methods (Because I am sick of writing the same stuff over and over and over)

Enjoy

Day 1 Report: What I want to get done for Day 2

Got a TON of important number-data crunching done yesterday, but I still have a lot to do in that department…

Progress is still nice though.

Today:

  1. Finish crunching
  2. Rendering code
  3. GUI with all info

Tool-tips!

All those text tables have paid off!

progress-1

Slowly but surely

Assets would make this look  a bit better

Assets would make this look a bit better

Closing the gap for the GUI work, still tons to get done mechanically.
Right now you can build buildings and place units, but I haven’t even started on the core mechanic yet (oops)

Next up: a few assets and army management!

Getting my bearings with a post to people

Steps to implement army managment

  1. Flowchart it
  2. Sub-flowchart it
  3. Refactor to fit flowchart
  4. Implement flowchart thingy

The plan with army management

  • Left-Click on armies to select them
  • Right-Click on armies to deselect them
  • Left-click on a square to start moving to that square
  • Left-click an adjacent enemy army to attack that army
  • Hovering over an army tells you what the army is made up of

Ok… here we go

Progress-ers

progress-3

  • Army movement
  • Exploration (kinda)
  • Turn-based stuff

I found a funny bug where each army would mutually decimate each other no matter how unbalanced the sides were, so I gotta redo the combat code.

Resource management coming up after that!

Peasants are working the land!

progress-4

Phew- Now I just gotta implement building construction, turn counting, and barbarians and then I am finished!

The barbarians aren’t going without a fight

progress-5

I got pretty much everything done! Except the barbarians; which could take longer than I anticipated. I have never done AI before, and it was foolish for me to think it would be easy.

Home stretch people! Lets do this!

LD29

I’m in!

Theme song of the whole weekend:

My Tools:

Math library

This is the math library that I made, and I am going to be using it from now on. It can do stuff like:

  1. Transform 4D vectors!
  2. Make 4D transformation matrices!
  3. Get the inverse of 4D transformation matrices!
  4. Be documented by javadoc!

Excitement!

General plan planned out

I know:

  • What it’s about

&

  • What’s in it

Planning

Tomorrow I will turn it from mind to reality!

Text parser done!

made_a_textfile_superreader

I am not sure if it was worth the 6 hours of work, but I like it.

A post of progress

progress_1

It took about 3 and a half hours to create “level 1” with the little text parser, so it was worth making considering how long it would have taken without it.

Don’t got any polish, and I haven’t even finished the behavior of the entities, so push time.