Midcode

LD22

Preparing for Ludum Dare 22.

It’s going to be my first entry into LD next week. Should be quite entertaining – but due to commitments I will have less than 24 hours of active development time.
I will be using Adobe Flash as my platform.
IDE: Flash CS4 Professional
Language: Actionscript 2.0
Art: A combination of Flash and (probably) ASEPRITE (depending on art style).
Sound: Probably MilkyTracker, Audacity and (maybe) FLStudio.

I may make a timelapse and upload it to YouTube after the competition.
Good luck to all other competitors.

Tags: entry preparation

Finished.

Just finished my first ever entry.
It was good fun being a part of this competition.
I would like to wish good luck to everyone who is approaching their final hours now.
I may enter Ludum Dare again next August.

Timelapse + Postmortem of One Man Alone in the Darkness

Timelapse:

(Around one hour of work was missed out as I forgot to record the timelapse at that point.)

Postmortem:

To start off with, I was having one or two issues with coming up with a suitable response to the theme. I resolved this by going for a lonely survival style game.
I had a few problems with Flash’s absolute and relative x any y positions in sub-objects – but I managed to solve this in about an hour.
I finished the game quite early, I would have added more, but I was too tired.
I think that I did reasonably well for a first attempt, and I am going to be judging 2-3 entries a day.
It has been good fun making this game, and I would consider entering Ludum Dare next year.

Best aspects: Overcoming some problems quite quickly and making use of filters to improve graphical style.
Biggest problem: Keeping code optimised – the code is VERY messy, and the game is nowhere near to how efficient it should  be.

Entry:
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7499

Tags: postmortem, timelapse