Kataware

LD35

LD35 Wallpaper

WallpaperLD35

Heres my LD Wallpaper 馃榾

Download:聽https://www.mediafire.com/?h89m9pscsqkbod1

UPDATE I: Good Luck All & Going Strong!

Already got and planned an idea. Hint: Cards. Hope that helped anyone. Good Luck to all!

Comments

Dialglex
16. Apr 2016 路 01:42 UTC
I get it! Hearthstone is a card game and druid is in hearthstone and druid’s hero power is shapeshift!

Update II: First Shots

Finished some early art and I’m working on the fundamentals and basic systems now. Once again Good Luck!

UpdateII

Update III: Progress is slow. Still Pushing

Progress is a little slow. I have a lot of cards, more textures, and finished my walk cycle. Now I have to make more units, going for an RTS game. Heres some cards (You can flip and move them!)

UpdateIII

Update I: Starting over AGAIN

Just like my previous LD’s. Got some sleep and cleared my mind, ready for more! I will add the theme into my game somehow later. Probably with enemies. or…..

UpdateI

UPDATE III: Revamping my first LD!

I took the idea of legoes from my first LD, and I’m doing it now. Heres a preview, but I’m unsure how to fit the theme into tha game.

UpdateII

UPDATE IV: Starting over YET AGAIN. But going strong.

Take a look 馃榾 Restarted again and lost a lot of time, but thats what I did in previous Ludum Dares. Thought whoever wants to see deserved an update. So far I have 5 options to shapeshift because your a LIGHT being. No not LIGHT, L.I.G.H.T. being. Thats Log, Insect, Grass, Human, Tiger. Log is for falling on people, insect is for hard to reach places and stealth, grass is also for stealth, human is undercover/normal, tiger is offensive and fast. In each “stance” you have different mana and health regen.

 

 

Comments

davalcordub
16. Apr 2016 路 20:21 UTC
It looks really awesome man, good job

UPDATE VII: Ouch. Tired much.

Quite tired. I got 3 hours of sleep last night, imma grab 聽a quick hour then go back to work until say 12. Meanwhile take a look at what I was working on:

UPDATE VII

DAMMIT he found me! Wandering NPC’s use raycasting to “look” and if they see you they have a timer and if they completely see you, your out maybe? Still no Game Over stage.

UpdateVIITwo

The game finally has an objective! Your a LIGHTbringer, and you need to steal this LIGHT back from the humans who took it. Thats why its night.

UPDATEVIITHREE

For Fun, I made an endless runner mode. Take another looK:

UPDATEVIIFOUR

Whee?!

Good Night! Or rather Good Nap!

UPDATE x: VARIABLES :D Soundtrack out!

Even though the soundtrack is just one song, Its out! Depending on If I have time or not, I will make a defeat, main menu, ect. until then I’m stuck w/ this.

Its Done!

So happy! Its finally finished! Althought I am 100% sure there are some BIG BIG bugs in there, they can always be squashed. I restarted a lot, and came out with this. Not quite a masterpiece, but not quite shit either. I might work on it for Post-Compo. My friend’s been making some music, I’ll replace mine in the Post-Compo! Take a look at my game聽HERE

PreviewFinal

If the Source isn’t there yet, its still uploading.

Thanks For Jamming!

I think I did a pretty good job on my LD. Even though I scrapped a couple ideas hours before, so I had only 20 or less hours (accounting for sleep) to work on this game. I’m going to write a postmortem later, probably after ratings. I have “evaluated” what I did right and wrong already, and have a good idea on how to go for the next jam. If you have, thanks for rating. If not thats cool bro, rate if you want聽here.

 

 

 

 

Thanks, Flygamer101 out

 

UpdateII

An old idea. I had planned to make a kind of lego brick building game. I had a solid foundation, not quite sure why I abandoned.

 

UpdateIII

My first Idea. I had planned to have one base card where you 聽can put all the elemental cards in to Shapeshift it. I might use those textures again someday.

This is sounding like a postmortem. Nope, Cyall later.

 

Comments

Flygamer101
18. Apr 2016 路 13:36 UTC
Also just remembered: Great job all.

Patch 0.8 for L.I.G.H.T. Is Out!

Well, releasing the first major update for my game L.I.G.H.T. Development is going to halt or stutter for a few days or even weeks, as I must concentrate HARD on school at this point. The game is not abandoned. I’ve been working pretty fast on this update for a while. Its not too content based but there is a lot of framework and fundamentals set up for the upcoming Guardian mode. Also, I”ve been working on textures for the UI, but haven’t used them yet. Part of my UI project included a level select with these textures as buttons for you to select the level. Its a little small in game though.Have some teasers:

Plains聽 聽 聽 聽 聽 聽Tower

First Level

0.8Teaser

New Forest Level:

0.8Teaser_2

 

I’ve also added a full pluthera of new textures and tiles! See the full changelog聽here

View the game’s Ludum Dare page where you can find the post compo download聽here

 

As always, thanks for looking, Flygamer101 OUT!

Comments

brummer
22. Apr 2016 路 00:39 UTC
Is adding new content allowed?
MSiddeek
22. Apr 2016 路 00:52 UTC
Maan! I also made a game called LIGHT! Not for this LD though xD

Patch 1.0 for L.I.G.H.T. Released!

The Update

I haven’t been working that much this week, the normal development cycle should continue in a couple weeks. I’m going to try to release an update every week, even if Its just small things. This update packs a lot of stuff, but most of it isn’t available to play. The Guardian Mode update may come in a couple weeks. If you’ve played Mann vs Machine in TF2 before, its going to be a lot like that. However, I’m trying to make it so that placement is important, as if it was just an onslaught of robots only the tiger mode could be used. I am considering making enemies hurt more, and nerfing regen so you are forced to switch modes frequently. I forgot to make some of the UI larger this week, thats for next. See the full changelog here:聽http://pastebin.com/i9mm9UgE

I’ve changed the tree textures to not look disgustingly ghastly. They look rather OK now. In the normal world mode, I’ve also added trees everywhere.

However, this week I released a completely revamped tutorial, much better than before. It teaches the player well, and introduces the forms nicely. Also, a new Music track has been added for the tutorial and (later) main menu. My good friend is making the songs for me, and he is still making more. Have a look at the tutorial here:

Preview 2Preview1

It goes on and on about the things ect. I fixed some more bugs/colliders, but its not too noticeable.

 

About Guardian Mode

As said before, its alot like MvM. There is currency called Quipz. Perhaps I’ll make it so only some forms can get money? Quipz are used for upgrades like extra regen, health, ect. So far I have made textures/prefabs for 3 robot enemies, the

Scout – Fast movement, low melee attack

Bruiser – Swings a heavy lightsaber that is slow, but does tons of damage

Melee – Just the normal melee fighter

 

I am planning to add another ranged one, perhaps a robot archer of some sort. Maybe a walker bot? I’ve been working on my pixel art and I might redo all the terrain textures.

LD36

Update I: Got a horrible Idea

The idea is pretty bad, but I hope to make up for it with fun gameplay and good graphics. Good luck to everyone else.

Update IV: The Story Begins!

I’m going for a BIG story this time. I might even go into the Jam lol. I’ve already done some voice overs, and I’m going to start on the music early, right now. I’ve got all the guns and the major story in place, along with some nice gameplay. I’m Ready!

1

Update VII: Might actually finish!

The animations are fixed and ready! We also have some pretty decent sound down already. Take a look:

Animation Fixes

Knife Attack:

Pistol Shoot & Inspect:

Revolver Draw, Shoot, &聽Inspect

SMG Draw, Shoot, &聽Inspect

 

Listing all the weapons would take too long so lets look at my favs:

Heavy Revolver Shoot & Inspect

\

AUG Shoot & (Bugged) Inspect

Awp Shoot, Scope, & Inspect

The most powerful weapon in the game in action: FN Scar shoot & inspect

 

THE ROME MAP:

I wonder where this goes?

Ohh. I wonder what is at the end?

Rome is about halfway done, and Egypt is finished. Gotta do Middle Ages next!

Anyway, things going pretty nicely on my end. Good luck everyone else and thanks for you time.

Update IX: Almost There!

I won’t lie, a little disappointed. I cut a chunk out even though I have 3 hours. I’m just, tired I guess. The only thing I can make now is music, so lets take a look at these last tracks:

This main menu one sounds pretty nice actually xD

 

Alas, looks like I won’t have time to finish anything with the chariot. Its a short story, lasting less than 15 minutes. I guess it works. Time for the final playtest!

Update X: I鈥檓 Lazy, but its finally over!

Its done.

Take a look聽HERE

My game that follows the them (kinda) Ancient Technology for Ludum Dare 36.

I’ll admit I got pretty Lazy this Ludum Dare. But next time, we are going full force. Thanks 馃榾

Controls:
WASD – Move
Right Click – Aim
Left Click – Shoot
R – Inspect
Space – Jump

Story:
You awaken in a blank room with a little compass that seems to be talking too you, telling you that you are trapped in another time, and you can get back with his help, but can you really trust him? As you use weapons from the present day to easily dispatch old warriors from Rome and Egypt, doesn’t it feel a little TOO easy?
Sound Effects: BFXR
Music: FL Studio
Modeling: MagicaVoxel
Programming: Unity + C#
Entertainment/Encouragement: Friends at skype, seriously thanks guys 馃榾 and Music
Textures: Paint.net.

Problems with the game:
-Tons of cut content (listed later)
-Story is mehish
-In my opinion, gameplay is kinda lack-luster

-the HUD
Cut Content:
-The Chariot Escapade
-The Middle Ages
-Japan

Ludum Dare 37

Couldn鈥檛 Join

This Ludum Dare, I couldn’t join in because I was really sick >_<. My head had ached and my whole body ended up being useless for a couple days so, I couldn’t do anything. Maybe I could have except when I looked at my screen I would get a bad headache. Well, better luck next time!

LD 38

A Few Hours In, Not much progress

A few hours in, I have a really good idea, going for a 2d rpg turn based game. Story based, probably with a good ending. However, It does seem quite ambitious, but I'm sure I can do it!

ADVICE:

Once the game mechanics are done and done properly, the story should fall in easy.