Sound and music
Well, I have sounds done now. I just need to figure out some music, maybe. Not sure exactly what I’m going to do.
Well, I have sounds done now. I just need to figure out some music, maybe. Not sure exactly what I’m going to do.
I submitted. And I’m exhausted. And yet I’m ready for more! 😀
Check my game out here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5267
It has sound effects but no music, no effects, and programmer art. But I’m happy with it, so that’s all that matters. 
I plan to continue work on it, and release a post-compo version (or three).
Good luck to everyone. It was a great Ludum Dare!
So, where to begin? First off, I’m really glad (GLaD, even) that I got to participate with so many awesome people! You’re all great! 😀
I made the game Tiny Adventures In SPACE. It’s a pretty simple ‘avoid-em-up’, with very odd things floating about in space. Overall, the experience was amazing. 
What went right:
What went wrong:
All in all, a VERY good experience. I look forward to playing more of your games, and will definitely take part next time as well!
And here is a link to my game: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5267
Yet Another “I’m In” Post.
This will be my fourth LD (both consecutive and total), and I’m really excited!
I fell away from game development for awhile, but I’m really glad to be back into it. 
Here are my tools:
Good luck, may the source be with you, and all that.
I’ve created a quick, generic template for Flashpunk users. It consists of three .as source files:
Nothing fancy, just sets up a world and a player with basic imports. I’ll be starting from this, and am declaring it here. Feel free to use/modify it as you see fit.
All is well so far. I have the basic platforming down (with on bug), a way to load levels, and some idea of a story. I’m happy with my progress so far, and will probably work a bit more before sleeping.
Game Time Evolution is coming along nicely. I have:
I still need to do the rest of the art, finish putting the story into the game, more enemies/obstacles, music, and of course, more levels. I’m really excited for this game. 😀
So yeah, I finished and submitted. Yes! I’ll be honest: This is the closest I’ve come to missing an LD deadline. I was fixing things down to the last minute.
As close as it was, I enjoyed it. I’ll do a postmortem soon, but for now why don’t you just play the game. A couple bugs slipped through, but they’re being fixed in the post-compo version, which will be continually updated. Go there for the newest version.
It’s on my blog here: https://jacobwgames.wordpress.com/2012/09/06/game-time-evolution-postmortem/
tl;dr version:
Some things went right, some things could have been better, and I ran out of time to add some new features. But I had fun.
It’s done, and it’s not great, but that’s life.
http://www.ludumdare.com/compo/minild-37/?action=preview&uid=5267
I think it was the 42nd submission! O.O
And I’m in. I’ve been off-and-on working on a small avoider game in Haxe for the past week or so, and plan on taking it to success on the Google Play store. It’ll also probably be on Kongregate too, because, hey, cross platform.
Anyway, that’s my goal. Good luck to everyone who is participating!
My game, Avoider nears completion, I need people to test it. The details and download link are over here: https://jacobwgames.wordpress.com/2012/10/14/avoider-android-test/
I’d appreciate it if you let me know what you think!
I also got my Google Play account set up, so I’m ready to distribute the game when it is done.
Actually it was finished yesterday, but I’ve just submitted it to the site today.
Here’s the links if you just can’t wait: http://www.ludumdare.com/compo/october-challenge-2012/?action=preview&uid=5267 https://play.google.com/store/apps/details?id=com.jacobwgames.avoider.Avoider
The game was made with Haxe + NME + HaxePunk, a great combo. I’m working on getting some other versions built. Specifically: Linux and Windows. Mac and iOS might come eventually.
Anyway, I’m really excited, and I’d appreciate it if you took a look at my game. 
I guess I should announce that right? 😉
This will be my fifth (consecutive and total) Ludum Dare, and I’m so excited! I’ve previously gone with Actionscript 3 and the incredible FlashPunk…but now I thinks it’s time to try something I have less experience with: Haxe. It’s similar in syntax to AS3, but has many differences. Combined with NME‘s powerful cross-platformness, and the HaxePunk game engine, there are few limits. I’ll be using FlashDevelop as my IDE. sfxr will make sounds. Caffeine will fuel my brain (sorry, I don’t have a link for either of those things). Other than that, who knows? 
Good luck all, have fun, may the source be with you, and all that.